Console Command List/B: Difference between revisions
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Revision as of 06:21, 29 June 2023
| Command | Default | Cheat? | Help Text |
|---|---|---|---|
| +back | Start moving player backward (button down) | ||
| -back | Stop moving player backward (button up) | ||
| banid | Add a user ID to the ban list. | ||
| bench_end | Yes | Ends gathering of info. | |
| bench_showstatsdialog | Shows a dialog displaying the most recent benchmark results. | ||
| bench_start | Starts gathering of info. Arguments: | ||
| bench_upload | Uploads most recent benchmark stats to the Valve servers. | ||
| benchframe | Takes a snapshot of a particular frame in a time demo. | ||
| bgmvolume | 1 | CD sound playback volume. | |
| bind | Bind a key. Arguments: | ||
| BindToggle | Performs a bind <key> "increment var <cvar> 0 1 1" | ||
| birds_debug | 0 | None | |
| blink_duration | 0.2 | How many seconds an eye blink will last. | |
| bloodspray | blood | ||
| box | Draw a debug box. | ||
| +break | None | ||
| -break | None | ||
| breakable_disable_gib_limit | 0 | None | |
| breakable_multiplayer | 1 | None | |
| buddha | Toggle. Similar to god, Player takes damage but won't die. (If developer = 1 , shows red cross when health is zero or 1)
| ||
| budget_averages_window | 30 | number of frames to look at when figuring out average frametimes | |
| budget_background_alpha | 128 | how translucent the budget panel is | |
| budget_bargraph_background_alpha | 128 | how translucent the budget panel is | |
| budget_bargraph_range_ms | 16 | budget bargraph range in milliseconds | |
| budget_history_numsamplesvisible | 100 | number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel | |
| budget_history_range_ms | 66 | budget history range in milliseconds | |
| budget_panel_bottom_of_history_fraction | 0 | number between 0 and 1 | |
| budget_panel_height | 384 | height in pixels of the budget panel | |
| budget_panel_width | 512 | width in pixels of the budget panel | |
| budget_panel_x | 0 | number of pixels from the left side of the game screen to draw the budget panel | |
| budget_panel_y | 50 | number of pixels from the top side of the game screen to draw the budget panel | |
| budget_peaks_window | 30 | number of frames to look at when figuring out peak frametimes | |
| budget_show_averages | 0 | enable/disable averages in the budget panel | |
| budget_show_history | 1 | turn history graph off and on. . good to turn off on low end | |
| budget_show_peaks | 1 | enable/disable peaks in the budget panel | |
| bug | Show/hide the bug reporting UI. | ||
| bug_swap | Automatically swaps the current weapon for the bug bait and back again. | ||
| bugreporter_includebsp | 1 | Include .bsp for internal bug submissions. | |
| buildcubemaps | Rebuild cubemaps. Requires -tools launch options to build cubemaps in Source 2 games. | ||
| building_cubemaps | 0 | None |