Game player equip: Difference between revisions

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(→‎Entity Description: I guessing here. Please correct if it works differently in multiplay.)
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* {{not in fgd}} '''Use'''
* {{not in fgd}} '''Use'''
: This is used in conjution with the Use Only flag to trigger it.
: Spawn the keyvalue entities at the player location. {{todo|Verify if the ''Use Only'' is needed for this input to be able to trigger it in multiplayer (an additional time, beyond the player-spawn spawn). I don't trust what it said before because the ''Use Only'' flag is ''not'' needed in HL2:SP, and seems to refer to disabling this entitys automatical player-spawn spawn.}}
: <code>input Use(void) : "Equip player"</code>
 
==Outputs==
==Outputs==



Revision as of 00:05, 10 April 2006

Template:Wrongtitle

Entity Description

Spawns one or several entities at the location of the player. Used in multiplayer games to automatically equip the players with standard gear on map spawn, and can be used to equip the player(s) with a multitude of things like weapons, ammo and items. In HL2:SP this entity must instead be triggered to spawn.

The entity requires a few steps to use properly. First you have to tell it what to equip, and then how.

What to equip

To properly use the entity, turn SmartEdit off and add new keyvalues manually. The key name should be the item; the value should be the number of that item to equip. For example, a keyvalue pair of weapon_ar2 and 1 will make the game_player_equip equip the player with 1 Combine assault rifle.

Activation

In multiplayer, simply having this entity anywhere in a map will automatically activate it every time a player is spawned into the map, for the spawning player. This is not supported in singleplay.

You can also trigger this entity to spawn with the Use input. The default .fgd does not contain this input type, so you must manually enter Use into the Input type field instead. Hammer won't register this as a correct input, displaying it in red, but it is correct.

Setting the Use Only flag makes it equip the activating player.

Keyvalues

<target_destination> Team Master (Obsolete) - Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.

Flags

  • 1 : Use Only
Makes it so that the specified weapons are not automatically equipped.

Inputs

Spawn the keyvalue entities at the player location.
Todo: Verify if the Use Only is needed for this input to be able to trigger it in multiplayer (an additional time, beyond the player-spawn spawn). I don't trust what it said before because the Use Only flag is not needed in HL2:SP, and seems to refer to disabling this entitys automatical player-spawn spawn.

Outputs

See Also