Uk/Installing Hammer++ for Other Games: Difference between revisions
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{Language subpage}} | |||
{{Toc-right}} | {{Toc-right}} | ||
{{Back|Hammer++}} | {{Back|Hammer++}} |
Revision as of 05:57, 23 June 2023
Hammer++ is a powerful mapping tool that solves many issues that the Valve Hammer Editor introduces, and adds some much needed features that useful to every mapper. However the only official versions of Hammer++ available are for Counter-Strike: Source, Source 2013 Singleplayer, Source 2013 Multiplayer, Team Fortress 2 and Counter-Strike: Global Offensive. Thankfully, it is possible to configure Hammer++ to use assets and compilers for other games that they were not originally intended for, including Portal 2, Left 4 Dead 2, Black Mesa, and more! Almost every source game can run using some version of Hammer++. The games in the list below have been proven to work using the method below:
Game | Hammer++ Version | Notes |
---|---|---|
![]() |
CS:GO | None |
![]() |
CS:GO | Unsupported by devs; They will not help if any issues are found |
![]() |
CS:GO | Some models may appear as errors |
![]() |
CS:GO | [Template:Dictionary/Confirm/uk] |
![]() |
CS:GO | [Template:Dictionary/Confirm/uk] |
![]() |
Source 2013 Multiplayer | Similar to standard method, but make sure to view this file as well for additional steps |
![]() |
Source 2013 Multiplayer | None |
![]() |
Source 2013 Multiplayer | New lighting entities may not show in lighting preview; use old entities during light test and swap to final for full compile |
![]() |
Source 2013 Singleplayer | Make sure to point towards the Source 2007 compilers! |
![]() |
Source 2013 Singleplayer | None |
This method and accompanying pictures were taken from this steam guide by the user Erin-Rose-Webs.
Installing Hammer++
Template:ModernNote Template:ModernWarning
Download List
- - https://ficool2.github.io/HammerPlusPlus-Website/download.html
- - https://schinagl.priv.at/nt/hardlinkshellext/linkshellextension.html#download (This is not required, but will make the process much easier)
- - Game with supported Hammer++ version (See Above, Portal 2 uses CS:GO)
Installing Hammer++ on supported game
The next step is actually installing Hammer++ into the files. Extract the bin
folder in the archive into the Counter Strike: Global Offensive folder in your steamapps/common
folder. Now, go into the bin
folder and launch Hammer++. Now, we will create a new configuration pointed at the Portal 2 assets. Now, this is where things can get complicated. You will now launch the hammerplusplus.exe
executable. You will get a popup that says that there are no configurations. Make sure to click no, otherwise you will get redirected to another article on this wiki. After clicking no, you will see a screen that is similar to the one seen below, but just completely blank:
Then, copy the information that is seen above into the respective boxes. If your game is in a separate folder than your normal steam directory, you will have to replace $SteamUserDir
with the full file directory. Now click "Ok" to close and save this information. You will get two popups that say how this information will not update until Hammer++ restarts, but they are not important so just click "Ok" on both. With this completed, you are halfway done with configuring Hammer++.
Now, for compiling the map, we need to define the build programs. Go to Tools>Options>Build programs and copy the information below:
After you do this, press "Apply" then press "Ok" to save your changes. Then, close Hammer++. Now, we will have to bring over Portal 2's lighting data into CS:GO. Because Portal 2 had different texlights compared to CS:GO, we need to define portal 2's lights in the CS:GO directory l. Open Portal 2's lights.rad
located in Portal 2/portal2
with any text editor and copy all of its contents. Then, go to CS:GO's lights file and paste Portal 2's contents at the bottom of the file. It should look similar to this (comments not needed):
You have now completed the setup of Hammer++! However if you load a new map you will find that many of your custom models and textures are missing. This is because the program is searching through the CS:GO directory for the necessary files and then it doesn't find them it presents you with a missing model/texture. To fix this, we will need to create symbolic links.
Adding custom content
This is where things can get complicating. You can copy-paste all your custom files, but that can bloat your hard drive more than it needs to. Instead, it can be more space effective to create symbolic links. This is where the Link Shell Extension can help, but it is possible to use command prompt.
First, navigate to Portal 2\portal2\Gameinfo.txt
and add all the Portal_dlcx folders as well as all your custom folders following the format seen below:
We do this because CS:GO's engine, and in turn Hammer++'s engine, do not search automatically for the dlcs folders, so we have to manually list them.
Link Shell Extension
Go to your base Portal 2 directory and Ctrl+Left click all your custom folders and dlcs folders and right click. Select "Choose link source" to start creating links. Then, go to your CS:GO directory and right click an empty space. Hover over "Drop link as" and select "Symbolic Links".
Command Prompt Method
Press the Windows key on your keyboard and type "cmd". Right click "Command Prompt" and click "Run as Administrator." A User Account Control prompt should pop up, press "Ok".
Template:ModernNote
Now, type something similar to this:
mklink /j "C:\Program Files (x86)\Steam\steamapps\common\Counter-Stike Global Offensive\portal2_dlc1" "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2_dlc1"
Template:ModernTip
The first directory is the name of the folder the link will be named. The second directory is the name of the folder you are linking to. To simplify, by running this command you are creating a folder in your CS:GO directory called portal2_dlc1
that, when you open it, will show all the contents of the same folder, but in your Portal 2 directory. By creating this link you are not actually copying the files in those folders, you are essentially tricking Hammer++ into thinking that it is accessing a folder in CS:GO's directory when it is actually seeing files located in Portal 2's directory. This also works across drives, so you can have symbolic links on your D:
drive that point to folders in your C:
drive.
You will now repeat this process for every custom folder you use, including the dlc folders.
Final Result
After you make links to all the folders, your CS:GO folder should look similar to this, just with all your custom folders instead:
Now to fix the Hammer models, open the Counter-Stike Global Offensive\platform
folder and delete the materials
and Models
folder and replace them with Symbolic Links to their respective folders in the Portal 2\platform
folder. It should look similar to this:
Template:ModernNote
After you do this, open Hammer++ again. Now, you should be set! To get a list of all new features, try checking out the Hammer++ website and its page on this wiki. For general Hammer assistance, check out this article.
External Links
Installing Hammer++ For Portal 2 (original guide)
Hammer++ Website
Link Shell Extension Website