Half-Life SDK/Textures: Difference between revisions
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<li> [[Func_wall (GoldSrc)|func_wall]] (actually required for certain texture rendermodes) | <li> [[Func_wall (GoldSrc)|func_wall]] (actually required for certain texture rendermodes) | ||
<li> Brush entity {{mono|rendermode}}s, WAD texture characters, MDL texture flags | <li> Brush entity {{mono|rendermode}}s, WAD texture characters, MDL texture flags | ||
<li> [[materials.txt]] (equivalent to [[$surfaceprop]], but only affects sounds; {{czeror}} uses [[MAT (file format)|MAT files]] for additional surface properties, such as debris and decals) | |||
</ol>}} | </ol>}} | ||
{{note|Some limitations to keep in mind: | {{note|Some limitations to keep in mind: |
Revision as of 06:52, 25 June 2023
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