Env texturetoggle: Difference between revisions
		
		
		
		
		
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 Example: If we have a brush entity named
Example: If we have a brush entity named 
		
	
|  (-added class hierarchy, cleanup) | m (-remove code class) | ||
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| {{entity|type=e0|env_texturetoggle}} | {{entity|type=e0|env_texturetoggle}} | ||
| It allows you to change the textures on brush entities or overlays. | It allows you to change the textures on brush entities or overlays. | ||
| {{clr}} | {{clr}} | ||
| == Entity Description == | == Entity Description == | ||
| <source lang=php style="float:right; background:none"> | <source lang=php style="float:right; background:none"> | ||
Revision as of 17:58, 4 September 2023

|  Class hierarchy | 
|---|
| CTextureToggle | 
|  env_texturetoggle.cpp | 
Template:Entity It allows you to change the textures on brush entities or overlays.
Entity Description
LightmappedGeneric
{
  $basetexture "path/to/a/VTF/file/with/multiple/frames"
  Proxies
  {
    ToggleTexture
    {
      ToggleTextureVar         $basetexture
      ToggleTextureFrameNumVar $frame
    }
  }
}
In order for env_texturetoggle to work properly, your overlay or at least one face of your brush must use a VMT material with the ToggleTexture proxy defined and pointing to an animated VTF file with at least two frames.
Such a VMT file could look like the one on the right.
 Example: If we have a brush entity named
Example: If we have a brush entity named brush and an env_texturetoggle named toggle whose target brush is brush, then we can use any of the following outputs on a func_button to toggle the texture for the brush. The second and third output have the same effect.Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Target Brush(es) (target) <targetname>
- Name of the brushes or info_overlays. All ToggleTexturematerials on all entities (including sprites) matching the targetname will be affected.
Inputs
- IncrementTextureIndex <void>
- Increments target brush's current texture frame by one. In other words: switches to the next texture.
- SetTextureIndex <integer>
- Sets target brush's texture frame to the specified index.


























