Hunt Down the Freeman: Difference between revisions
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{{hdtf|4}} ({{hdtf|3|nt=0}}) is an infamous 2018 Half-Life fangame running on {{src13|2}}. It was critically panned due to its numerous bugs, poor design, and the game's developers not being paid. The game features a parkour mechanic, which the player can use to scale pipes, crates, and other large objects. | {{hdtf|4}} ({{hdtf|3|nt=0}}) is an infamous 2018 Half-Life fangame running on {{src13|2}}. It was critically panned due to its numerous bugs, poor design, and the game's developers not being paid. The game features a parkour mechanic, which the player can use to scale pipes, crates, and other large objects. | ||
{{inline note|name=April 1st, 2022|A dev build (known as M3SA build) was released, which fixes many of the game's bugs and design flaws, and beta branches (including a newer OWF build) were opened that continued to fix and optimize the game.}} | |||
{{inline note|name=September 12, 2022|An update patched "the stuff we didn’t catch in the April 1st update" and switched the engine version to {{src13mp|2}} to allow [[BSPZIP#Compression|smaller BSP file sizes]].}} | |||
{{inline note|name=December 29, 2022|A dev blog detailing their progress on the game was posted, showing their progress in new visuals and FMOD support.}} | |||
{{inline note|name=July 3, 2023|An beta update releases, which, among other things, replaces the [[BIK]] video files with [[WebM]], reducing install size by 5.7 GB.}} |
Revision as of 15:10, 4 July 2023


Hunt Down the Freeman (HDTF) is an infamous 2018 Half-Life fangame running on
Source 2013. It was critically panned due to its numerous bugs, poor design, and the game's developers not being paid. The game features a parkour mechanic, which the player can use to scale pipes, crates, and other large objects.
April 1st, 2022: A dev build (known as M3SA build) was released, which fixes many of the game's bugs and design flaws, and beta branches (including a newer OWF build) were opened that continued to fix and optimize the game.
September 12, 2022: An update patched "the stuff we didn’t catch in the April 1st update" and switched the engine version to
Source 2013 Multiplayer to allow smaller BSP file sizes.

December 29, 2022: A dev blog detailing their progress on the game was posted, showing their progress in new visuals and FMOD support.