Half-Life SDK/Textures: Difference between revisions
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<li> [[Decals (GoldSrc)|Decals]] | <li> [[Decals (GoldSrc)|Decals]] | ||
<li> [[Detail textures (GoldSrc)|Detail Textures]] | <li> [[Detail textures (GoldSrc)|Detail Textures]] | ||
<li> [[AllocBlock]] optimization (max textures; dictated by lightmaps, which are always 16 | <li> [[AllocBlock]] optimization (max textures; dictated by lightmaps, which are always 16 luxels per texel, regardless of texture scale | ||
<li> "Chrome" textures | <li> "Chrome" textures | ||
<li> [[Func_wall (GoldSrc)|func_wall]] (actually required for certain texture rendermodes) | <li> [[Func_wall (GoldSrc)|func_wall]] (actually required for certain texture rendermodes) |
Revision as of 05:38, 20 June 2023
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