Half-Life SDK/Textures: Difference between revisions
		
		
		
		
		
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| SirYodaJedi (talk | contribs) m (→Getting started:  add Detail textures) | SirYodaJedi (talk | contribs)   (update todo) | ||
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| {{category newcolumn}} | {{category newcolumn}} | ||
| {{todo|<ul> | {{todo|<ul> | ||
| <li> Decals  | <li> [[Decals (GoldSrc)|Decals]] | ||
| <li> Detail Textures | <li> [[Detail textures (GoldSrc)|Detail Textures]] | ||
| <li> [[AllocBlock]] optimization (max textures; dictated by lightmaps, which are always 16 texels per luxel, regardless of texture scale | <li> [[AllocBlock]] optimization (max textures; dictated by lightmaps, which are always 16 texels per luxel, regardless of texture scale | ||
| <li> "Chrome" textures | <li> "Chrome" textures | ||
| <li> [[Func_wall (GoldSrc)|func_wall]] (actually required for certain texture rendermodes) | <li> [[Func_wall (GoldSrc)|func_wall]] (actually required for certain texture rendermodes) | ||
| <li> Brush entity {{mono|rendermode}}s, WAD texture characters, MDL texture flags | |||
| </ol>}} | </ol>}} | ||
| {{note|Some limitations to keep in mind: | {{note|Some limitations to keep in mind: | ||
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| }} | }} | ||
| == Getting started == | == Getting started == | ||
| * [[ | * [[WAD|WADs]] | ||
| * [[Decals (GoldSrc)|Decals]] | * [[Decals (GoldSrc)|Decals]] | ||
| * [[Detail textures (GoldSrc)|Detail textures]] | * [[Detail textures (GoldSrc)|Detail textures]] | ||
Revision as of 12:02, 10 June 2023
| Todo:  
  Note:Some limitations to keep in mind: 
 Getting startedExternal links | 
Return to the GoldSrc Engine WIKI home for a full list of articles.

