Half-Life SDK/Textures: Difference between revisions
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SirYodaJedi (talk | contribs) m (→Getting started: add Detail textures) |
SirYodaJedi (talk | contribs) (update todo) |
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{{category newcolumn}} | {{category newcolumn}} | ||
{{todo|<ul> | {{todo|<ul> | ||
<li> Decals | <li> [[Decals (GoldSrc)|Decals]] | ||
<li> Detail Textures | <li> [[Detail textures (GoldSrc)|Detail Textures]] | ||
<li> [[AllocBlock]] optimization (max textures; dictated by lightmaps, which are always 16 texels per luxel, regardless of texture scale | <li> [[AllocBlock]] optimization (max textures; dictated by lightmaps, which are always 16 texels per luxel, regardless of texture scale | ||
<li> "Chrome" textures | <li> "Chrome" textures | ||
<li> [[Func_wall (GoldSrc)|func_wall]] (actually required for certain texture rendermodes) | <li> [[Func_wall (GoldSrc)|func_wall]] (actually required for certain texture rendermodes) | ||
<li> Brush entity {{mono|rendermode}}s, WAD texture characters, MDL texture flags | |||
</ol>}} | </ol>}} | ||
{{note|Some limitations to keep in mind: | {{note|Some limitations to keep in mind: | ||
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}} | }} | ||
== Getting started == | == Getting started == | ||
* [[ | * [[WAD|WADs]] | ||
* [[Decals (GoldSrc)|Decals]] | * [[Decals (GoldSrc)|Decals]] | ||
* [[Detail textures (GoldSrc)|Detail textures]] | * [[Detail textures (GoldSrc)|Detail textures]] |
Revision as of 12:02, 10 June 2023
Todo:
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Getting startedExternal links |
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