Info node hint: Difference between revisions

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(Wrote the entire entity from scratch. Enjoy.)
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#REDIRECT [[info_hint]]
{{wrongtitle|title=info_node_hint}}
 
==Entity Description==
[[Image:info_node_hint.jpg|thumb|right|200px|An ''info_node_hint'' entity.]]
{{todo|Write a description.}}
 
==Keyvalues==
*{{kv angles}}
 
*'''nodeFOV'''
: Node FOV - Imagine this node requires that an NPC be in the node's field of view in order to use this hint.
 
*'''TargetNode'''
: Target node - The node ID of an associated target node, if any.
 
*'''IgnoreFacing'''
: Ignore Facing - Don't pay attention to the facing of the node. May not apply to a given hint type.
 
*'''MinimumState'''
: Minimum State - Require an NPC have a minimum state to use the hint.
 
*'''MaximumState'''
: Maximum State - Require an NPC have a maximum state to use the hint.
 
*'''nodeid'''
: Node ID - Read only.
 
*{{kv targetname}}
 
*'''hinttype'''
: Hint
 
*'''hintactivity'''
: Hint Activity - Activity associated with this hint node. Various parts of the NPC AI play this activity at times. i.e. Actbusy nodes will play this activity when an NPC acts busy on the node.
 
*'''StartHintDisabled'''
: Start Hint Disabled
 
*'''Group'''
: Hint Group - If specified, gives the hint a specific group name.  Useful for hint nodes that need to be logically grouped together. NPCs may also refuse to use hint nodes that don't match their hint group.
 
<!--This entity has no flags.-->
==Inputs==
*'''DisableHint'''
:{{todo|Write a description.}}
*'''EnableHint'''
:{{todo|Write a description.}}
* {{i targetname}}
 
==Outputs==
*'''OnNPCStartedUsing'''
:{{todo|Write a description.}}
*'''OnNPCStoppedUsing'''
:{{todo|Write a description.}}
* {{o targetname}}
 
==See Also==
* [[Hint nodes]]

Revision as of 06:02, 4 April 2006

Template:Wrongtitle

Entity Description

An info_node_hint entity.
Todo: Write a description.

Keyvalues

  • nodeFOV
Node FOV - Imagine this node requires that an NPC be in the node's field of view in order to use this hint.
  • TargetNode
Target node - The node ID of an associated target node, if any.
  • IgnoreFacing
Ignore Facing - Don't pay attention to the facing of the node. May not apply to a given hint type.
  • MinimumState
Minimum State - Require an NPC have a minimum state to use the hint.
  • MaximumState
Maximum State - Require an NPC have a maximum state to use the hint.
  • nodeid
Node ID - Read only.
  • hinttype
Hint
  • hintactivity
Hint Activity - Activity associated with this hint node. Various parts of the NPC AI play this activity at times. i.e. Actbusy nodes will play this activity when an NPC acts busy on the node.
  • StartHintDisabled
Start Hint Disabled
  • Group
Hint Group - If specified, gives the hint a specific group name. Useful for hint nodes that need to be logically grouped together. NPCs may also refuse to use hint nodes that don't match their hint group.

Inputs

  • DisableHint
Todo: Write a description.
  • EnableHint
Todo: Write a description.

Outputs

  • OnNPCStartedUsing
Todo: Write a description.
  • OnNPCStoppedUsing
Todo: Write a description.

See Also