Env shooter: Difference between revisions

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m (→‎Availability: Location)
(Removed duplications. Keyvalues now fully templated.)
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==Keyvalues==
==Keyvalues==
*{{kv gibshooterbase}}
*{{kv gibshooterbase}}
*{{kv renderfields}}
*'''shootmodel'''
:<studio> Thing to shoot out. Can be a .mdl or a .vmt.
*'''shootsounds'''
:<choices> Material Sound.
:{|
! Literal value || Description
|-
| -1 || None
|-
| 0 || Glass
|-
| 1 || Wood
|-
| 2 || Metal
|-
| 3 || Flesh
|-
| 4 || Concrete
|}
*'''simulation'''
:<choices> Simulate.
:{|
! Literal value || Description
|-
| 0 || Point
|-
| 1 || Physics
|-
| 2 || Ragdoll
|}
*'''skin'''
:<integer> Some models have multiple versions of their textures, called skins. Set this to a number other than 0 to use that skin on all gibs produced by this shooter.


==Flags==
==Flags==

Revision as of 00:58, 4 April 2006

Template:Wrongtitle

Entity Description

Env shooter.png

An entity that shoots models, or sprites, out of its origin.

Availability

Template:In game Template:Game-base Template:In code

Keyvalues

Flags

Inputs

  • GibShooter:
Shoot
Force the gibshooter to create and shoot a gib.

Outputs