Template:Archived Page History/J.A.C.K./en: Difference between revisions

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<li> Move information from [[JACK and Hammer]] here, and make it more professional.
<li> Move information from [[JACK and Hammer]] here, and make it more professional.
<li> [[JMF]] file format….
<li> [[JMF]] file format….
<li> Volatile Engine ceased development after being used for Perilous Warp; no publicly released version of Jack has Volatile Engine support.
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Revision as of 14:28, 19 June 2023

Flag-white.pngEnglish (en)
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This article or section needs to be cleaned up to conform to a higher standard of quality because:
  • Rewrite intro to be less advertisey
  • Add feature list.
  • Move information from JACK and Hammer here, and make it more professional.
  • JMF file format….
  • Volatile Engine ceased development after being used for Perilous Warp; no publicly released version of Jack has Volatile Engine support.
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.

J.A.C.K. J.A.C.K. is a brand new level editor for games with a quake-style BSP architecture. The aim is to develop a convenient cross-platform tool capable of incorporating the best features of existing editors, such as Valve Hammer Editor, Q3Radiant and others. Despite Quake and Half-Life having been released a long time ago, the large community have arisen around, still developing mods and games on their bases. However the existing editors suffer from fundamental disadvantages their users are well familiar with. J.A.C.K. does aspire to be the universal level design tool for classic games. But not only the classics! The editor shall become a key development tool for the Volatile engine, that is why its second name is Volatile Development Kit.

J.A.C.K. is available for free on its website. A paid version, with several bugfixes and some extra features, is also available on Steam.

Features

See here.

See also