Primitive: Difference between revisions
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'''Primitives''' are single convex [[brush]]es within [[Hammer]]. They include arches, blocks, cylinders, spheres, spikes, tori and wedges. | |||
'''Primitives''' are single convex [[brush]]es within [[Hammer]]. | |||
== | ==Primitive types== | ||
[[Image: | |||
== | {{note|Tori and arches are actually not primitives but groups of primitives.}} | ||
[[Image: | |||
==Cylinder== | ===Arch=== | ||
[[Image:cylinder. | |||
==Sphere== | Must be created from the top view and rotated into whatever position you want it in. | ||
[[Image:sphere. | |||
== | [[Image:primitives-arch.png]] | ||
[[Image: | |||
==Torus== | ===Block=== | ||
[[Image:torus. | |||
The block, a basic cube, is the most used object when mapping in Hammer. | |||
[[Image:primitives-block.png]] | |||
===Cylinder=== | |||
Cylinders are second in popularity only to blocks. They must be created from the top view and rotated into position. | |||
[[Image:primitives-cylinder.png]] | |||
===Sphere=== | |||
The sphere is a rather complicated piece of geometry, so it would be wise to be careful with the number of faces you give the sphere. | |||
[[Image:primitives-sphere.png]] | |||
===Spike=== | |||
[[Image:primitives-spike.png]] | |||
===Torus=== | |||
The torus resembles an inner tube or a donut. This is most useful for rings. This primitive can easily mass polygons so keep the number of faces on this primitive low. | |||
[[Image:primitives-torus.png]] | |||
===Wedge=== | |||
The wedge is best used for creating ramps. It is basically a triangular prism. | |||
[[Image:primitives-wedge.png]] | |||
==See also== | |||
* [[Brush Creation]] | |||
* [[Hammer Block Tool]] | |||
[[Category:Glossary]] | |||
[[Category:Level Design]] |
Revision as of 05:30, 1 April 2006
Primitives are single convex brushes within Hammer. They include arches, blocks, cylinders, spheres, spikes, tori and wedges.
Primitive types

Arch
Must be created from the top view and rotated into whatever position you want it in.
Block
The block, a basic cube, is the most used object when mapping in Hammer.
Cylinder
Cylinders are second in popularity only to blocks. They must be created from the top view and rotated into position.
Sphere
The sphere is a rather complicated piece of geometry, so it would be wise to be careful with the number of faces you give the sphere.
Spike
Torus
The torus resembles an inner tube or a donut. This is most useful for rings. This primitive can easily mass polygons so keep the number of faces on this primitive low.
Wedge
The wedge is best used for creating ramps. It is basically a triangular prism.