Game round win: Difference between revisions

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m (→‎Keyvalues: clean up, replaced: {{ModernBug → {{bug)
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==Keyvalues==
==Keyvalues==
{{KV|Force map reset|intn=force_map_reset|boolean|Force the map to reset during the force respawn after the round is over. {{ModernBug|If this is set to <code>False</code> and <code>TeamNum</code> is nonzero, the <code>RoundWin</code> input often causes crashes. It is best practice to have this set to <code>True</code> unless you have a reason not to.}}
{{KV|Force map reset|intn=force_map_reset|boolean|Force the map to reset during the force respawn after the round is over. {{bug|If this is set to <code>False</code> and <code>TeamNum</code> is nonzero, the <code>RoundWin</code> input often causes crashes. It is best practice to have this set to <code>True</code> unless you have a reason not to.}}
{{KV|Switch teams on map win?|intn=switch_teams|boolean|Switch the teams when the game is going to be reset. {{note|This overrides the setting in any {{ent|team_control_point_master}} entity.}}}}}}
{{KV|Switch teams on map win?|intn=switch_teams|boolean|Switch the teams when the game is going to be reset. {{note|This overrides the setting in any {{ent|team_control_point_master}} entity.}}}}}}
{{KV TeamNum|tf2=1}}
{{KV TeamNum|tf2=1}}

Revision as of 11:45, 6 January 2024

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Team Fortress 2 game_round_win is a point entity available in Team Fortress 2 Team Fortress 2. It tells the game rules that the round either has been won (if a team is assigned) or should enter Sudden Death mode (if no team is assigned).

Keyvalues

Force map reset (force_map_reset) <boolean>
Force the map to reset during the force respawn after the round is over.
Icon-Bug.pngBug:If this is set to False and TeamNum is nonzero, the RoundWin input often causes crashes. It is best practice to have this set to True unless you have a reason not to.  [todo tested in ?]
Switch teams on map win? (switch_teams) <boolean>
Switch the teams when the game is going to be reset.
Note.pngNote:This overrides the setting in any team_control_point_master entity.
TeamNum:
Initial Team (TeamNum) <choices>
Which Team the entity belongs / is assigned to on spawn
  • 0: None
  • 1: Spectator/Halloween Souls Team Fortress 2
  • 2: RED Team Fortress 2
  • 3: BLU/Robots Team Fortress 2
  • 5: Halloween Bosses (only in Team Fortress 2) !FGD


Inputs

RoundWin
Tell the game rules the round is over.
SetTeam <integerRedirectInput/integer>
Changes the entity's team.


Outputs

OnRoundWin
Sent when the entity tells the game rules the round is over.