Category:Deathmatch Classic Level Design: Difference between revisions
Jump to navigation
Jump to search
SirYodaJedi (talk | contribs) m (Back) |
SirYodaJedi (talk | contribs) mNo edit summary |
||
Line 14: | Line 14: | ||
[http://jack.hlfx.ru/en/main.html View J.A.C.K. Homepage for more info] | [http://jack.hlfx.ru/en/main.html View J.A.C.K. Homepage for more info] | ||
Please See [[JACK and Hammer]] for more info. | Please See [[JACK and Hammer]] for more info. | ||
* [[Deathmatch Map Design Theory]] | |||
==Basic Elements == | ==Basic Elements == |
Revision as of 16:16, 16 June 2023
This page contains articles relating specifically to level design for Deathmatch Classic.
Getting Started![]() View J.A.C.K. Homepage for more info Please See JACK and Hammer for more info. Basic ElementsTutorials |
Additional InformationForge Game DataExternal Resources
External ToolsGeneralCompiling ProgramsModelling ProgramsTexture EditorsAlternative Mapping Tools |
Pages in category "Deathmatch Classic Level Design"
The following 2 pages are in this category, out of 2 total.