Target cdaudio (GoldSrc): Difference between revisions
		
		
		
		
		
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		 Note:The MP3 files loaded, and what number they are used as in this entity are hard-coded into the game. Therefore, the filenames of custom mp3s must be very specific.
Note:The MP3 files loaded, and what number they are used as in this entity are hard-coded into the game. Therefore, the filenames of custom mp3s must be very specific.
 Note:In previous version of the game, such as the WON/Retail version, only CD Audio support was support. Later WON version added undocumented mp3 playback which was only later used in the Steam release.
Note:In previous version of the game, such as the WON/Retail version, only CD Audio support was support. Later WON version added undocumented mp3 playback which was only later used in the Steam release.
 Note:Track 29 or
Note:Track 29 or 
		
	
| SirYodaJedi (talk | contribs)  m (link to MP3 page) | |||
| Line 6: | Line 6: | ||
| Plays a specified track either on the CD or in the media folder when this entity is triggered. | Plays a specified track either on the CD or in the media folder when this entity is triggered. | ||
| {{Note|The  | {{Note|The [[MP3]] files loaded, and what number they are used as in this entity are hard-coded into the game. Therefore, the filenames of custom mp3s must be very specific.}} | ||
| {{Note|In previous version of the game, such as the WON/Retail version,  | {{Note|In previous version of the game, such as the WON/Retail version, only CD Audio support was support. Later WON version added undocumented mp3 playback which was only later used in the Steam release.}} | ||
| == Keyvalues == | == Keyvalues == | ||
Revision as of 12:14, 20 May 2023
Not to be confused with trigger_cdaudio.
Template:GoldSource base point
Entity description
Plays a specified track either on the CD or in the media folder when this entity is triggered.
 Note:The MP3 files loaded, and what number they are used as in this entity are hard-coded into the game. Therefore, the filenames of custom mp3s must be very specific.
Note:The MP3 files loaded, and what number they are used as in this entity are hard-coded into the game. Therefore, the filenames of custom mp3s must be very specific. Note:In previous version of the game, such as the WON/Retail version, only CD Audio support was support. Later WON version added undocumented mp3 playback which was only later used in the Steam release.
Note:In previous version of the game, such as the WON/Retail version, only CD Audio support was support. Later WON version added undocumented mp3 playback which was only later used in the Steam release.Keyvalues
- Value - MP3 file to play - 1- <None>- 2- Half-Life01.mp3 - 3- Prospero01.mp3 - 4- Half-Life12.mp3 - 5- Half-Life07.mp3 - 6- Half-Life10.mp3 - 7- Suspense01.mp3 - 8- Suspense03.mp3 - 9- Half-Life09.mp3 - 10- Half-Life02.mp3 - 11- Half-Life13.mp3 - 12- Half-Life04.mp3 - 13- Half-Life15.mp3 - 14- Half-Life14.mp3 - 15- Half-Life16.mp3 - 16- Suspense02.mp3 - 17- Half-Life03.mp3 - 18- Half-Life08.mp3 - 19- Prospero02.mp3 - 20- Half-Life05.mp3 - 21- Prospero04.mp3 - 22- Half-Life11.mp3 - 23- Half-Life06.mp3 - 24- Prospero03.mp3 - 25- Half-Life17.mp3 - 26- Prospero05.mp3 - 27- Suspense05.mp3 - 28- Suspense07.mp3 - 29- gamestartup.mp3 
 Note:Track 29 or
Note:Track 29 or gamestartup.mp3 will automatically play upon game launching into the main menu, and will loop and continue to play until another music track is called or a mulitplayer server is loaded.- Name (targetname) <string>
- The targetname that other entities refer to this entity by.