Phys thruster: Difference between revisions

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m (Inserted the KV ForceController template.)
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==Entity Description==
==Entity Description==
An entity used to apply constant acceleration to a physics object. The force and torque is calculated using the position and direction of the thruster as an impulse. So moving those off the object's center will cause torque as well. Torque can be removed by unchecking the 'Apply Torque' flag. The position of the thruster can be forced to be at the object's center by checking the 'Ignore Pos' flag.
An entity used to apply constant acceleration to a physics object. The force and torque is calculated using the position and direction of the thruster as an impulse. So moving those off the object's center will cause torque as well. Torque can be removed by unchecking the ''Apply Torque'' flag. The position of the thruster can be forced to be at the object's center by checking the ''Ignore Pos'' flag.


==Keyvalues==
==Keyvalues==
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==Flags==
==Flags==
*1 : Start On
*1 : Start On
:Thrust is on by default (will turn off in '''forcetime''')
:Thrust is on by default. (Will turn off after the time specified in ''forcetime''.)
*2 : Apply Force
*2 : Apply Force
:Apply linear force (if off, torque only)
:Apply linear force (if off, torque only)

Revision as of 20:27, 27 March 2006

Template:Wrongtitle

Entity Description

An entity used to apply constant acceleration to a physics object. The force and torque is calculated using the position and direction of the thruster as an impulse. So moving those off the object's center will cause torque as well. Torque can be removed by unchecking the Apply Torque flag. The position of the thruster can be forced to be at the object's center by checking the Ignore Pos flag.

Keyvalues

<float> Force, in kg·in/s2. Will be integrated over time.

Flags

  • 1 : Start On
Thrust is on by default. (Will turn off after the time specified in forcetime.)
  • 2 : Apply Force
Apply linear force (if off, torque only)
  • 4 : Apply Torque
Apply rotational force (torque—if off, linear only)
  • 8 : Orient Locally
Maintain local relationship with the attached object
  • 16 : Ignore Mass
Impulse is independent of object's mass (impulse is acceleration, not force)
  • 32 : Ignore Pos

Inputs

Turn the force on
  • Deactivate
Turn the force off
  • Scale <string>
Set Force Scale

Outputs