Half-Life Unified SDK: Difference between revisions
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Important:The Unified SDK is still in development and not ready for use beyond pre-alpha testing and feedback. Do not attempt to use it to make a mod!
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== External links == | == External links == | ||
* [https://github.com/SamVanheer/halflife-unified-sdk Half-Life Unified SDK] | * [https://github.com/SamVanheer/halflife-unified-sdk Half-Life Unified SDK] | ||
* [https://github.com/SamVanheer/HalfLife.UnifiedSdk-CSharp | * [https://github.com/SamVanheer/HalfLife.UnifiedSdk-CSharp Half-Life Unified SDK CSharp tools] | ||
* [https://twhl.info/thread/view/20055 Forum topic from 2021] | * [https://twhl.info/thread/view/20055 Forum topic from 2021] | ||
* [https://twhl.info/thread/view/19592 Forum topic from 2018] | * [https://twhl.info/thread/view/19592 Forum topic from 2018] |
Revision as of 22:53, 11 April 2023
Half-Life Unified SDK is a project that provides an updated version of the Half-Life SDK, with full support for the expansion packs Opposing Force and Blue Shift as well as new features.
The following types of changes are in scope for this project:
- Bug fixes
- Features to improve the game's code (refactoring, generalizing, simplifying)
- Fixing game-breaking bugs in game assets (e.g. soft-locked trigger setups)
The following types of changes are out of scope:
- Graphical upgrades
- Physics engine changes
- Other engine changes
Requirements
- Requires .NET Desktop Runtime 6[confirm] for the tools
Limitations

Quotes
Once the Unified SDK has been released i'm going to archive Half-Life Updated, Half-Life Opposing Force: Updated, Half-Life: Blue Shift Updated and Half-Life Updated CMake.
— Solokiller, Post #346105
External links
- Half-Life Unified SDK
- Half-Life Unified SDK CSharp tools
- Forum topic from 2021
- Forum topic from 2018