Half-Life Unified SDK: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
Line 28: Line 28:
== External links ==
== External links ==
* [https://github.com/SamVanheer/halflife-unified-sdk HalfLife Unified SDK]
* [https://github.com/SamVanheer/halflife-unified-sdk HalfLife Unified SDK]
* [[https://github.com/SamVanheer/HalfLife.UnifiedSdk-CSharp HalfLife Unified SDK CSharp tools]
* [https://github.com/SamVanheer/HalfLife.UnifiedSdk-CSharp HalfLife Unified SDK CSharp tools]
* [https://twhl.info/thread/view/20055 Forum topic from 2021]
* [https://twhl.info/thread/view/20055 Forum topic from 2021]
*  [https://twhl.info/thread/view/19592 Forum topic from 2018]
*  [https://twhl.info/thread/view/19592 Forum topic from 2018]

Revision as of 22:52, 11 April 2023

Half-Life Unified SDK is a project that provides an updated version of the Half-Life SDK, with full support for the expansion packs Opposing Force and Blue Shift as well as new features.


The following types of changes are in scope for this project:

  • Bug fixes
  • Features to improve the game's code (refactoring, generalizing, simplifying)
  • Fixing game-breaking bugs in game assets (e.g. soft-locked trigger setups)

The following types of changes are out of scope:

  • Graphical upgrades
  • Physics engine changes
  • Other engine changes

Requirements

  • Requires .NET Desktop Runtime 6[confirm] for the tools

Limitations

Icon-Important.pngImportant:The Unified SDK is still in development and not ready for use beyond pre-alpha testing and feedback. Do not attempt to use it to make a mod!

Quotes

Once the Unified SDK has been released i'm going to archive Half-Life Updated, Half-Life Opposing Force: Updated, Half-Life: Blue Shift Updated and Half-Life Updated CMake.
— Solokiller, Post #346105

External links

Stub

This article or section is a stub. You can help by expanding it.