Hammer Go To Brush Dialog: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Copyright is not needed? Other pages do not have it.)
No edit summary
Line 1: Line 1:
[[Category:Level Design]]
[[Category:Hammer]]
[[Image:hammer_gotobrushdialog.jpg]]
[[Image:hammer_gotobrushdialog.jpg]]



Revision as of 23:08, 25 March 2006

Hammer gotobrushdialog.jpg

When you've got an invalid brush in your map, compile tools will give you the brush id number of the brush that is bad.

For example:

Entity 0, Brush 4, Side 8: has a coplanar plane at (304, -384, 0), texture GENERIC99

To find the invalid brush in your map, you'd just bring up the Go To Brush dialog and enter 4 as the brush number, then press OK. The invalid brush will become selected and centered in the Views.