Hammer Go To Brush Dialog: Difference between revisions
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Revision as of 23:08, 25 March 2006
When you've got an invalid brush in your map, compile tools will give you the brush id number of the brush that is bad.
For example:
Entity 0, Brush 4, Side 8: has a coplanar plane at (304, -384, 0), texture GENERIC99
To find the invalid brush in your map, you'd just bring up the Go To Brush dialog and enter 4 as the brush number, then press OK. The invalid brush will become selected and centered in the Views.