Valve Developer Community:Community portal: Difference between revisions
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Welcome to the Valve Developer Community! From here on in you can forget Valve - every page you see with an edit tab, including this one, is likely written or at least altered by someone in the community (though Valve staff are sometimes among them). If you want to do the same, go right ahead! Otherwise, take a look at the [[Special:Categories|Categories]] or run a search to find what you want. | Welcome to the Valve Developer Community! From here on in you can forget Valve - every page you see with an edit tab, including this one, is likely written or at least altered by someone in the community (though Valve staff are sometimes among them). If you want to do the same, go right ahead! Otherwise, take a look at the [[Special:Categories|Categories]] or run a search to find what you want. | ||
{{category header|background-color=#E0E0E0|border-color=lightgray}} | |||
= | {{category newcolumn|rowspan=8|width=50%|background-color=#F7F7F7|border-color=lightgray}} | ||
==Cross-Purpose and General Development== | ==Cross-Purpose and General Development== | ||
* [http://project.c0unt3r-str1k3.info CS:S Single player mission modification] - A Small modding site in need of coders/modelers/beta testers/mappers for the single player missions based on the condition zero single player missions but totaly diffrent storyline. | * [http://project.c0unt3r-str1k3.info CS:S Single player mission modification] - A Small modding site in need of coders/modelers/beta testers/mappers for the single player missions based on the condition zero single player missions but totaly diffrent storyline. | ||
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* [http://nemesis.thewavelength.net/index.php Nem's Tools] - Several useful Source tools including [[GCFScape]] | * [http://nemesis.thewavelength.net/index.php Nem's Tools] - Several useful Source tools including [[GCFScape]] | ||
* [http://www.pixelgames.com PixelGames] - File reviews and downloads, real friendly editing site based on community! | * [http://www.pixelgames.com PixelGames] - File reviews and downloads, real friendly editing site based on community! | ||
<!-- | <!-- Under construction... [http://www.hl2modcentral.com/ HL2 Mod Central] - General tutorials --> | ||
* [http://www.snarkpit.net The Snarkpit] - Mapping and modelling community site | * [http://www.snarkpit.net The Snarkpit] - Mapping and modelling community site | ||
* [http://www.sourceblog.org Sourceblog] - General tutorials (Many on Texturing/[[Skinning]]) | * [http://www.sourceblog.org Sourceblog] - General tutorials (Many on Texturing/[[Skinning]]) | ||
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*[http://www.taz00.com/ TAz00.com] 22+ Tutorials on Mapping, Beginner to Advanced, 10+ Maps with source files included! | *[http://www.taz00.com/ TAz00.com] 22+ Tutorials on Mapping, Beginner to Advanced, 10+ Maps with source files included! | ||
*[http://www.mapping-area.com/ Mapping-area] - Tutorials on Mapping, Beginner to Advanced, all in french! | *[http://www.mapping-area.com/ Mapping-area] - Tutorials on Mapping, Beginner to Advanced, all in french! | ||
==Modeling== | |||
* [http://cannonfodder.chaosincarnate.net/cftools.htm Cannonfodder's Tools] - [[3dsmax tools|3DSMax Importers and Exporters]], [http://developer.valvesoftware.com/wiki/dispgen Dispgen - Displacement Terrains from heightmaps], [[studiocompiler|StudioCompiler - Model/Texture Compiler/Decompiler]], [http://developer.valvesoftware.com/wiki/winBSPzip winBSPzip - BSP Packer] | |||
* [http://www.cgtalk.com CG Talk] The largest and most useful model discussion/news site on the internet. | |||
* [http://ii.hl2files.com/sdk/introduction.php Insects Infestation - II SDK modeling] Export models to Source engine tutorials for 3DSMax, Maya, MS3D, XSI, FRAG. | |||
* [http://forum.resistanceandliberation.com/showthread.php?t=806 RnL Forums' Lightwave Plugins] - Lightwave mesh export plugins. Not currently available, but may be in the future. | |||
* [http://www.redemptionmod.com Redemption] - Modeling tutorials and blog for XSI and HL2 Source | |||
==Programming== | |||
* [http://hl2coding.com/ Hl2 Coding] - Has some good hl2 related coding tutorials and has great forums for coders to chat. | |||
==Other== | |||
* Official VERC Network [http://www.chatbear.com/board.plm?b=668&v=flatold Forums] | |||
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==Map Archives== | ==Map Archives== | ||
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* [http://www.dimensionstudios.org Dimension Studios] - Professional level design team. Order Source and Pre-Source maps. Also view tutorials in the forums. | * [http://www.dimensionstudios.org Dimension Studios] - Professional level design team. Order Source and Pre-Source maps. Also view tutorials in the forums. | ||
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==Image Creation and Editing== | |||
*[http://adobe.com/ Adobe Photoshop] - The standard image editing tool in the industy, used by professionals all over the world. Very expensive. | *[http://adobe.com/ Adobe Photoshop] - The standard image editing tool in the industy, used by professionals all over the world. Very expensive. | ||
*[http://www.adobe.com/products/photoshopelwin/main.html Adobe Photoshop Elements] - Low-cost, consumer version of Photoshop with high-end features such as colour management removed. | *[http://www.adobe.com/products/photoshopelwin/main.html Adobe Photoshop Elements] - Low-cost, consumer version of Photoshop with high-end features such as colour management removed. | ||
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*[http://www.telefragged.com/wally/ Wally] - Simple and dumb freeware texture/decals/skining editing program. | *[http://www.telefragged.com/wally/ Wally] - Simple and dumb freeware texture/decals/skining editing program. | ||
===3D Modelling, Animation and Rendering | {{category cell|background-color=#FBF7EA|border-color=lightgray}} | ||
==3D Modelling, Animation and Rendering== | |||
*[http://discreet.com/ 3D Studio Max] - Powerful tool for modeling and animation, one of the industry's best. Expensive. | *[http://discreet.com/ 3D Studio Max] - Powerful tool for modeling and animation, one of the industry's best. Expensive. | ||
*[http://www.blender.org/ Blender] - Free, open source modeling, animation, rendering, post-production, interactive creation and playback library/engine/IDE. | *[http://www.blender.org/ Blender] - Free, open source modeling, animation, rendering, post-production, interactive creation and playback library/engine/IDE. | ||
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*[http://www.wings3d.com Wings3D] - Free, open source Nendo-alike natural modeling IDE. | *[http://www.wings3d.com Wings3D] - Free, open source Nendo-alike natural modeling IDE. | ||
== | {{category cell|background-color=white|border-color=lightgray}} | ||
==Resources== | ==Resources== | ||
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* [http://www.sxc.hu/ SXC.HU] - Huge library of images. | * [http://www.sxc.hu/ SXC.HU] - Huge library of images. | ||
== | ===Photo Reference=== | ||
* | * [http://www.3d.sk 3d.sk] - Human Photo References for 3D Artists and Game Developers (large source -partly free) | ||
* [http://www.textureref.com TextureRef.com] - Online repository of Texturekits and high-res Photo References for Artists (small source - partly free) | |||
* [http://www.morguefile.com/ Morguefile.com] - Lots of free photos. Anything from fruit to cement factories. | |||
== | {{category cell|background-color=#FBF7EA|border-color=lightgray}} | ||
==Game Design== | |||
* [http://forum.moddb.com/thread/4386/ Game Design Theory] - Interesting for art directors, team leaders | * [http://forum.moddb.com/thread/4386/ Game Design Theory] - Interesting for art directors, team leaders | ||
* [http://guildhall.smu.edu/ GuildHall] - Teaching the arts and sciences of digital game development. | * [http://guildhall.smu.edu/ GuildHall] - Teaching the arts and sciences of digital game development. | ||
* [http://www.gamasutra.com/features/19991210/birdwell_pfv.htm Ken Birdwell's Gamasutra article] - The Cabal: Valve’s Design Process For Creating Half-Life (registration required) | * [http://www.gamasutra.com/features/19991210/birdwell_pfv.htm Ken Birdwell's Gamasutra article] - The Cabal: Valve’s Design Process For Creating Half-Life (registration required) | ||
== | {{category cell|background-color=white|border-color=lightgray}} | ||
==[[:Category:Steam|Steam]]== | |||
* [http://forums.steampowered.com/forums/ Steampowered forums] | * [http://forums.steampowered.com/forums/ Steampowered forums] | ||
* [http://www.steamreview.org/ The Steam review] - Comment and discussion on Valve Software’s digital distribution platform. | * [http://www.steamreview.org/ The Steam review] - Comment and discussion on Valve Software’s digital distribution platform. | ||
==[[:Category:Steam Applications|Steam Applications]]== | ===[[:Category:Steam Applications|Steam Applications]]=== | ||
* [[Steam Application IDs]] | * [[Steam Application IDs]] | ||
* [[:Category:Official third party games|Official Third Party Games]] | * [[:Category:Official third party games|Official Third Party Games]] | ||
===Modifications | |||
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==Modifications== | |||
* [[:Category:HL1 Third Party Mods|HL1 Third Party Mods]] {{HL1}} | * [[:Category:HL1 Third Party Mods|HL1 Third Party Mods]] {{HL1}} | ||
* [[:Category:HL2 Third Party Mods|HL2 Third Party Mods]] {{HL2}} | * [[:Category:HL2 Third Party Mods|HL2 Third Party Mods]] {{HL2}} | ||
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* [[:Category:Official Third Party Mods|Official Third Party Mods]] {{HL1}} <!--{{HL2}} Not until sin episodes--> | * [[:Category:Official Third Party Mods|Official Third Party Mods]] {{HL1}} <!--{{HL2}} Not until sin episodes--> | ||
{{category end}} | |||
__NOTOC__ |
Revision as of 05:19, 24 March 2006
Welcome to the Valve Developer Community! From here on in you can forget Valve - every page you see with an edit tab, including this one, is likely written or at least altered by someone in the community (though Valve staff are sometimes among them). If you want to do the same, go right ahead! Otherwise, take a look at the Categories or run a search to find what you want.
Cross-Purpose and General Development
Mapping
Modeling
Programming
Other
|
Map Archives
|
Image Creation and Editing
| |
3D Modelling, Animation and Rendering
| |
ResourcesContent for your project.
Photo Reference
| |
Game Design
| |
Steam
Steam Applications | |
Modifications |