Valve Developer Community:Community portal: Difference between revisions

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Welcome to the Valve Developer Community! From here on in you can forget Valve - every page you see with an edit tab, including this one, is likely written or at least altered by someone in the community (though Valve staff are sometimes among them). If you want to do the same, go right ahead! Otherwise, take a look at the [[Special:Categories|Categories]] or run a search to find what you want.
Welcome to the Valve Developer Community! From here on in you can forget Valve - every page you see with an edit tab, including this one, is likely written or at least altered by someone in the community (though Valve staff are sometimes among them). If you want to do the same, go right ahead! Otherwise, take a look at the [[Special:Categories|Categories]] or run a search to find what you want.
 
{{category header|background-color=#E0E0E0|border-color=lightgray}}
=Recommended sites=
{{category newcolumn|rowspan=8|width=50%|background-color=#F7F7F7|border-color=lightgray}}
This is a list of alternate resource sites for Source games in '''alphabetical''' order. It is by no means complete but please, if you add to it keep to decent sites and do not link to simple map download databases.
''(Can editors please stop placing their websites at the top of the listing, place websites in the '''alphabetical''' order that they should be in.)''
 
==Cross-Purpose and General Development==
==Cross-Purpose and General Development==
* [http://project.c0unt3r-str1k3.info CS:S Single player mission modification] - A Small modding site in need of coders/modelers/beta testers/mappers for the single player missions based on the condition zero single player missions but totaly diffrent storyline.
* [http://project.c0unt3r-str1k3.info CS:S Single player mission modification] - A Small modding site in need of coders/modelers/beta testers/mappers for the single player missions based on the condition zero single player missions but totaly diffrent storyline.
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* [http://nemesis.thewavelength.net/index.php Nem's Tools] - Several useful Source tools including [[GCFScape]]
* [http://nemesis.thewavelength.net/index.php Nem's Tools] - Several useful Source tools including [[GCFScape]]
* [http://www.pixelgames.com PixelGames] - File reviews and downloads, real friendly editing site based on community!
* [http://www.pixelgames.com PixelGames] - File reviews and downloads, real friendly editing site based on community!
<!-- * Expired domain? Bought by advertisement company? [http://www.hl2modcentral.com/ HL2 Mod Central] - General tutorials -->
<!-- Under construction... [http://www.hl2modcentral.com/ HL2 Mod Central] - General tutorials -->
* [http://www.snarkpit.net The Snarkpit] - Mapping and modelling community site
* [http://www.snarkpit.net The Snarkpit] - Mapping and modelling community site
* [http://www.sourceblog.org Sourceblog] - General tutorials (Many on Texturing/[[Skinning]])
* [http://www.sourceblog.org Sourceblog] - General tutorials (Many on Texturing/[[Skinning]])
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*[http://www.taz00.com/ TAz00.com] 22+ Tutorials on Mapping, Beginner to Advanced, 10+ Maps with source files included!
*[http://www.taz00.com/ TAz00.com] 22+ Tutorials on Mapping, Beginner to Advanced, 10+ Maps with source files included!
*[http://www.mapping-area.com/ Mapping-area] - Tutorials on Mapping, Beginner to Advanced, all in french!
*[http://www.mapping-area.com/ Mapping-area] - Tutorials on Mapping, Beginner to Advanced, all in french!
==Modeling==
* [http://cannonfodder.chaosincarnate.net/cftools.htm Cannonfodder's Tools] - [[3dsmax tools|3DSMax Importers and Exporters]], [http://developer.valvesoftware.com/wiki/dispgen Dispgen - Displacement Terrains from heightmaps], [[studiocompiler|StudioCompiler - Model/Texture Compiler/Decompiler]], [http://developer.valvesoftware.com/wiki/winBSPzip winBSPzip - BSP Packer]
* [http://www.cgtalk.com CG Talk] The largest and most useful model discussion/news site on the internet.
* [http://ii.hl2files.com/sdk/introduction.php Insects Infestation - II SDK modeling] Export models to Source engine tutorials for 3DSMax, Maya, MS3D, XSI, FRAG. 
* [http://forum.resistanceandliberation.com/showthread.php?t=806 RnL Forums' Lightwave Plugins] - Lightwave mesh export plugins.  Not currently available, but may be in the future.
* [http://www.redemptionmod.com Redemption] - Modeling tutorials and blog for XSI and HL2 Source
==Programming==
* [http://hl2coding.com/ Hl2 Coding] - Has some good hl2 related coding tutorials and has great forums for coders to chat.
==Other==
* Official VERC Network [http://www.chatbear.com/board.plm?b=668&v=flatold Forums]
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==Map Archives==
==Map Archives==
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* [http://www.dimensionstudios.org Dimension Studios] - Professional level design team. Order Source and Pre-Source maps. Also view tutorials in the forums.
* [http://www.dimensionstudios.org Dimension Studios] - Professional level design team. Order Source and Pre-Source maps. Also view tutorials in the forums.


==Modeling==
{{category cell|background-color=white|border-color=lightgray}}
* [http://cannonfodder.chaosincarnate.net/cftools.htm Cannonfodder's Tools] - [[3dsmax tools|3DSMax Importers and Exporters]], [http://developer.valvesoftware.com/wiki/dispgen Dispgen - Displacement Terrains from heightmaps], [[studiocompiler|StudioCompiler - Model/Texture Compiler/Decompiler]], [http://developer.valvesoftware.com/wiki/winBSPzip winBSPzip - BSP Packer]
* [http://www.cgtalk.com CG Talk] The largest and most useful model discussion/news site on the internet.
* [http://ii.hl2files.com/sdk/introduction.php Insects Infestation - II SDK modeling] Export models to Source engine tutorials for 3DSMax, Maya, MS3D, XSI, FRAG. 
* [http://forum.resistanceandliberation.com/showthread.php?t=806 RnL Forums' Lightwave Plugins] - Lightwave mesh export plugins.  Not currently available, but may be in the future.
* [http://www.redemptionmod.com Redemption] - Modeling tutorials and blog for XSI and HL2 Source


==Content Design Tools==
==Image Creation and Editing==
===Image Creation and Editing===
*[http://adobe.com/ Adobe Photoshop] - The standard image editing tool in the industy, used by professionals all over the world. Very expensive.
*[http://adobe.com/ Adobe Photoshop] - The standard image editing tool in the industy, used by professionals all over the world. Very expensive.
*[http://www.adobe.com/products/photoshopelwin/main.html Adobe Photoshop Elements] - Low-cost, consumer version of Photoshop with high-end features such as colour management removed.
*[http://www.adobe.com/products/photoshopelwin/main.html Adobe Photoshop Elements] - Low-cost, consumer version of Photoshop with high-end features such as colour management removed.
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*[http://www.telefragged.com/wally/ Wally] -  Simple and dumb freeware texture/decals/skining editing program.
*[http://www.telefragged.com/wally/ Wally] -  Simple and dumb freeware texture/decals/skining editing program.


===3D Modelling, Animation and Rendering===
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==3D Modelling, Animation and Rendering==
*[http://discreet.com/ 3D Studio Max] - Powerful tool for modeling and animation, one of the industry's best. Expensive.
*[http://discreet.com/ 3D Studio Max] - Powerful tool for modeling and animation, one of the industry's best. Expensive.
*[http://www.blender.org/ Blender] - Free, open source modeling, animation, rendering, post-production, interactive creation and playback library/engine/IDE.
*[http://www.blender.org/ Blender] - Free, open source modeling, animation, rendering, post-production, interactive creation and playback library/engine/IDE.
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*[http://www.wings3d.com Wings3D] - Free, open source Nendo-alike natural modeling IDE.
*[http://www.wings3d.com Wings3D] - Free, open source Nendo-alike natural modeling IDE.


==Programming==
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* [http://hl2coding.com/ Hl2 Coding] - Has some good hl2 related coding tutorials and has great forums for coders to chat.


==Resources==
==Resources==
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* [http://www.sxc.hu/ SXC.HU] - Huge library of images.
* [http://www.sxc.hu/ SXC.HU] - Huge library of images.


== Other ==
===Photo Reference===


* Official VERC Network [http://www.chatbear.com/board.plm?b=668&v=flatold Forums]
* [http://www.3d.sk 3d.sk] -  Human Photo References for 3D Artists and Game Developers (large source -partly free)
* [http://www.textureref.com TextureRef.com] -  Online repository of Texturekits and high-res Photo References for Artists (small source - partly free)
* [http://www.morguefile.com/ Morguefile.com] - Lots of free photos. Anything from fruit to cement factories.


=== Game Design ===
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==Game Design==
* [http://forum.moddb.com/thread/4386/ Game Design Theory] - Interesting for art directors, team leaders
* [http://forum.moddb.com/thread/4386/ Game Design Theory] - Interesting for art directors, team leaders
* [http://guildhall.smu.edu/ GuildHall] - Teaching the arts and sciences of digital game development.
* [http://guildhall.smu.edu/ GuildHall] - Teaching the arts and sciences of digital game development.
* [http://www.gamasutra.com/features/19991210/birdwell_pfv.htm Ken Birdwell's Gamasutra article] - The Cabal: Valve’s Design Process For Creating Half-Life (registration required)
* [http://www.gamasutra.com/features/19991210/birdwell_pfv.htm Ken Birdwell's Gamasutra article] - The Cabal: Valve’s Design Process For Creating Half-Life (registration required)


=== Photo Reference ===
{{category cell|background-color=white|border-color=lightgray}}
 
* [http://www.3d.sk 3d.sk] -  Human Photo References for 3D Artists and Game Developers (large source -partly free)
* [http://www.textureref.com TextureRef.com] -  Online repository of Texturekits and high-res Photo References for Artists (small source - partly free)
* [http://www.morguefile.com/ Morguefile.com] - Lots of free photos. Anything from fruit to cement factories.


===[[:Category:Steam|Steam]]===
==[[:Category:Steam|Steam]]==
* [http://forums.steampowered.com/forums/ Steampowered forums]
* [http://forums.steampowered.com/forums/ Steampowered forums]
* [http://www.steamreview.org/ The Steam review] - Comment and discussion on Valve Software’s digital distribution platform.
* [http://www.steamreview.org/ The Steam review] - Comment and discussion on Valve Software’s digital distribution platform.


==[[:Category:Steam Applications|Steam Applications]]==
===[[:Category:Steam Applications|Steam Applications]]===
* [[Steam Application IDs]]
* [[Steam Application IDs]]
* [[:Category:Official third party games|Official Third Party Games]]
* [[:Category:Official third party games|Official Third Party Games]]
===Modifications===
 
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==Modifications==
* [[:Category:HL1 Third Party Mods|HL1 Third Party Mods]] {{HL1}}
* [[:Category:HL1 Third Party Mods|HL1 Third Party Mods]] {{HL1}}
* [[:Category:HL2 Third Party Mods|HL2 Third Party Mods]] {{HL2}}
* [[:Category:HL2 Third Party Mods|HL2 Third Party Mods]] {{HL2}}
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* [[:Category:Official Third Party Mods|Official Third Party Mods]] {{HL1}} <!--{{HL2}} Not until sin episodes-->
* [[:Category:Official Third Party Mods|Official Third Party Mods]] {{HL1}} <!--{{HL2}} Not until sin episodes-->


==[[Testing Valve Games on Vista]]==
{{category end}}
 
__NOTOC__

Revision as of 05:19, 24 March 2006

Welcome to the Valve Developer Community! From here on in you can forget Valve - every page you see with an edit tab, including this one, is likely written or at least altered by someone in the community (though Valve staff are sometimes among them). If you want to do the same, go right ahead! Otherwise, take a look at the Categories or run a search to find what you want.

Cross-Purpose and General Development

  • CS:S Single player mission modification - A Small modding site in need of coders/modelers/beta testers/mappers for the single player missions based on the condition zero single player missions but totaly diffrent storyline.
  • Acid Vat's HL2 Tutorial Database - A list of almost every Half-Life 2 modding tutorial out there.
  • C-SEC - Japanese Source modding and mapping development site, including with translated many SDK documents to Japanese.
  • Game-Advance.net - Very small new modding community. Focus is on source engine, but forums exist for non-source modding as well. Hosts modding projects.
  • Gamedesign.net - Some helpful modding and mapping tutorials.
  • GamesModding.com Tutorial Database - A list of almost every Half-Life 2 modding tutorial out there.
  • Handy Vandal's Almanac - One of the original top editing resource sites for Half Life, contains some HL2 info. Linked to in Worldcraft's help menu.
  • hl.tozcentral.net - Half Life and Half-Life 2 resource, Post your own bots, maps, media, mods and tutorials
  • HL2World.com - Half Life 2 Knowledge Base
  • Interlopers.net - News and general resources
  • Leak-Free - A Source Engine Development Community.
  • Leak-Free: Error Listing - A comprehensive listing of Hammer 3/4 errors and solutions.
  • Mapcore - A great place to get mapping, modelling and texture help from industry pros.
  • Modhelp.net - A developing modding community.
  • Mod Database - Free listings of mods for almost every moddable game. A great database full of tons of information on mods that are out there.
  • Mod HQ - Comprehensive news resource for Half-Life 2 modifications and Steam related content in general. Valve visit it. Will you?
  • Nem's Tools - Several useful Source tools including GCFScape
  • PixelGames - File reviews and downloads, real friendly editing site based on community!
  • The Snarkpit - Mapping and modelling community site
  • Sourceblog - General tutorials (Many on Texturing/Skinning)
  • SourceWiki - Unofficial and older Source Wiki
  • TWHL - Mapping community and tutorial site, mostly HL1.
  • VERC - Valve Editing Resource Collective. This site's predecessor, which offers primarily HL1 resources (Official)
  • Wavelength - One of the original sources of HL1 editing material, now steadily servicing HL2
  • Wunderboy.org - Several useful Source tools including VTFTool

Mapping

Modeling

Programming

  • Hl2 Coding - Has some good hl2 related coding tutorials and has great forums for coders to chat.

Other

Map Archives

  • 17buddies - French community of gamers - Map Downloads, tools .
  • The Ascendancy - What you're trying to live up to. Database of the very best HL2DM maps.
  • CSM2 - Map Downloads,Tutorials and mapping help forums.
  • LanManiaX - The largest map database for HL\HL2.
  • The Nightlight Mapping - Maps devoted to realistic locations.
  • Dimension Studios - Professional level design team. Order Source and Pre-Source maps. Also view tutorials in the forums.

Image Creation and Editing

  • Adobe Photoshop - The standard image editing tool in the industy, used by professionals all over the world. Very expensive.
  • Adobe Photoshop Elements - Low-cost, consumer version of Photoshop with high-end features such as colour management removed.
  • The GIMP - Completely free, open source image editing software available for Windows, Linux, Mac OS X and other UNIX operating systems. Complex to use, but powerful, scriptable and endlessly modifiable.
  • Paint Shop Pro - A cheap alternative to Adobe Photoshop. For those who don't want to break the bank.
  • Wally - Simple and dumb freeware texture/decals/skining editing program.

3D Modelling, Animation and Rendering

  • 3D Studio Max - Powerful tool for modeling and animation, one of the industry's best. Expensive.
  • Blender - Free, open source modeling, animation, rendering, post-production, interactive creation and playback library/engine/IDE.
  • Gmax - Free modeling tool, without the rendering tools of 3D Studio Max.
  • Lightwave 3D - Excellent modelling & animation tool. See Lightwave for links to HL2 exporters. Like every other high end package, it is considered to be one of the best by its fans. :) Expensive, but less so than others.
  • Maya 3D - Excellent modeling and animation package. Considered to be one of the best among modders. Also expensive.
  • Milkshape3D - Low cost, popular and simple to use 3D modelling program.
  • Softimage|XSI - Program used to make models & animations for HL2. XSI Mod Tool is available for FREE.
  • Wings3D - Free, open source Nendo-alike natural modeling IDE.

Resources

Content for your project.

Photo Reference

  • 3d.sk - Human Photo References for 3D Artists and Game Developers (large source -partly free)
  • TextureRef.com - Online repository of Texturekits and high-res Photo References for Artists (small source - partly free)
  • Morguefile.com - Lots of free photos. Anything from fruit to cement factories.

Game Design

Steam

Steam Applications

Modifications