Talk:Memory Leak Fixes: Difference between revisions
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I tested these fixes in [[Dystopia]], after playing for 15 or so minutes we got random crashes when calls where made to create new keyvalues, so I've taken them back out but opted to leave leaktrack in instead to clean up the mess afterwards --[[User:Teddy|Teddy]] 18:25, 23 Mar 2006 (PST) | I tested these fixes in [[Dystopia]], after playing for 15 or so minutes we got random crashes when calls where made to create new keyvalues, so I've taken them back out but opted to leave leaktrack in instead to clean up the mess afterwards --[[User:Teddy|Teddy]] 18:25, 23 Mar 2006 (PST) | ||
:Do you know any specifics on the crash?—'''[[User:Ts2do|ts2do]]''' 18:40, 23 Mar 2006 (PST) | :Do you know any specifics on the crash?...anyways I'd like to mention that even if your mod didn't have any leaks, the vgui modules (server browser, etc..) create KeyValues leaks—'''[[User:Ts2do|ts2do]]''' 18:40, 23 Mar 2006 (PST) | ||
== Not part of server.dll == | == Not part of server.dll == |
Revision as of 20:06, 23 March 2006
ts - this is based on what we talked about? --Amckern 19:16, 13 Jan 2006 (PST)
sorta no—ts2do talk 19:20, 13 Jan 2006 (PST)
Thanks for this mate! Big help now i understand where your fixes point!
I tested these fixes in Dystopia, after playing for 15 or so minutes we got random crashes when calls where made to create new keyvalues, so I've taken them back out but opted to leave leaktrack in instead to clean up the mess afterwards --Teddy 18:25, 23 Mar 2006 (PST)
- Do you know any specifics on the crash?...anyways I'd like to mention that even if your mod didn't have any leaks, the vgui modules (server browser, etc..) create KeyValues leaks—ts2do 18:40, 23 Mar 2006 (PST)
Not part of server.dll
3.2 RecvTable class and 3.3 CSentence class
Those are not part of server.dll - Mrmagu 22:19, 29 Jan 2006 (PST)
Fix fixed—ts2do 05:16, 30 Jan 2006 (PST)