This article relates to the game "Team Fortress 2". Click here for more information.

Entity carrier: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Test)
Line 8: Line 8:
{{KV|start}}
{{KV|start}}
{{KV BaseEntity|new=1}}
{{KV BaseEntity|new=1}}
{{KV BaseAnimating|new=1}}
{{KV|end}}
{{KV|end}}
{{KV BaseAnimating}}


== Inputs ==
== Inputs ==

Revision as of 08:57, 7 March 2023

English (en)Translate (Translate)

Stub

This article or section is a stub. You can help by expanding it.

Template:Entity

C++ In code, it is represented by theCExtraMapEntity_Carrierclass, defined in thetf_extra_map_entity.cppfile.

Keyvalues

start ([todo internal name (i)])
Note.pngNote:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history
end ([todo internal name (i)])

Inputs

Note.pngNote:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history

Outputs

Note.pngNote:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history