Template:Software page: Difference between revisions

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<div style="width:100%; height:369px; background:#202020; border-radius:6px; overflow:hidden">[[File:PUNT - Screenshot 1.jpg|656px]]</div>
<div style="width:100%; height:369px; background:#202020; border-radius:6px; overflow:hidden">[[File:PUNT - Screenshot 1.jpg|656px]]</div>
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<div style="width:100%; height:151px; background:#202020; border-radius:6px; overflow:hidden; user-select:none; pointer-events:none">[[File:GameCover-PUNT.jpg|324px|link=]]</div>
<div style="width:100%; height:151px; background:#202020; border-radius:6px; overflow:hidden; user-select:none">[[File:GameCover-PUNT.jpg|324px|link=]]</div>
<div style="padding:0 10px">PUNT is a first person puzzle platformer running on the Source Engine. Set in a retro-futuristic alternate history, the future is today! Using the E.M.M.A., navigate the puzzles of Harmonics and overcome obstacles of increasing complexity.</div>
<div style="padding:0 10px">PUNT is a first person puzzle platformer running on the Source Engine. Set in a retro-futuristic alternate history, the future is today! Using the E.M.M.A., navigate the puzzles of Harmonics and overcome obstacles of increasing complexity.</div>
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Revision as of 11:45, 23 February 2023

Tip.pngIdea:This template should standardize software pages (mostly game and mod pages). Also, it should make it easier for developers to find documentation.
Tip.pngIdea:It should become like pages from Steam, ModDB or who knows what else.
Tip.pngIdea:The Docs subpage (FOR DEVELOPERS) should contain a table similar to the table from Half-Life: Alyx Workshop Tools page.

Example of the layout of developer pages:

  • Team Fortress 2/Docs
    • Team Fortress 2/Level Design
    • Team Fortress 2/Creating items
    • Team Fortress 2/...



PUNT - Screenshot 3.jpg
PUNT - Screenshot 1.jpg
PUNT is a first person puzzle platformer running on the Source Engine. Set in a retro-futuristic alternate history, the future is today! Using the E.M.M.A., navigate the puzzles of Harmonics and overcome obstacles of increasing complexity.