Weapon rpg: Difference between revisions
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Continuity Tip: The prop_vehicle_apc also uses guided rockets.
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{{lang|title= | {{lang|title=weapon_rpg}} [[Category:Half-Life 2 Entities]] [[Category:Half-Life 2 Weapons|R]] | ||
[[Image:w_rpg.PNG|thumb|right|300px]] | [[Image:w_rpg.PNG|thumb|right|300px]] | ||
{{entity|type=e0|weapon_rpg|series=Half-Life 2}} | {{entity|type=e0|weapon_rpg|series=Half-Life 2}} |
Revision as of 07:22, 8 February 2023


Entity Description
A rocket launcher. When first picked up, the player is given 3 rockets. Up to 3 rockets can be carried at once. A rocket can be placed with item_rpg_round. The rocket entities are named rpg_missile.
Before it is picked up, the rocket launcher also follows all physics rules as if it were a prop_physics.

Flags
- Start Constrained : [1]
- Prevents the model from moving.
- Deny player pickup (reserve for NPC) : [2]
- Not puntable by Gravity Gun : [4]
Inputs
- HideWeapon !FGD
- If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.
Outputs
- OnNPCPickup
- Fires when an NPC picks up this weapon. (!activator is the NPC.)
- OnPlayerUse
- Fires when the player +uses this weapon. (!activator is the player.)
- OnPlayerPickup
- Fires when a player picks up this weapon. (!activator is the player.)
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.