Npc barney: Difference between revisions
Jump to navigation
Jump to search
Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
TomEdwards (talk | contribs) mNo edit summary |
mNo edit summary |
||
Line 2: | Line 2: | ||
==Entity Description== | ==Entity Description== | ||
[[Image:Barney.jpg|frame|right|Barney Calhoun]] | [[Image:Barney.jpg|frame|right|[[Barney Calhoun]]]] | ||
Barney Calhoun, a former security guard at Black Mesa. | [[Barney Calhoun]], a former security guard at Black Mesa. | ||
{{npcnote}} | {{npcnote}} |
Revision as of 00:20, 17 March 2006
Entity Description
Barney Calhoun, a former security guard at Black Mesa.

Dedicated Console Variables
- sk_barney_health
- <integer> Barney's spawn health
Keyvalues
- additionalequipment
- <choices> Weapons - Allows any weapon
- Pick one that is made to function for NPCs
Literal Value Description weapon_pistol Pistol weapon_smg1 SMG1 weapon_stunstick Stun Stick weapon_ar2 AR2 0 Nothing
- ExpressionOverride
- <string> Facial expression override
Flags
Inputs
- SetReadinessLow
- Set readiness to calmest state (Bored)
- SetReadinessMedium
- Set readiness to moderate (Alert)
- SetReadinessHigh
- Set readiness to highest. (Combat imminent)
- LockReadiness <float>
- Lock readiness at current setting for x seconds -1 = forever, 0 = unlock now
- SetExpressionOverride <string>
- Set facial expression override