Template:KV Door: Difference between revisions
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mNo edit summary |
m (Small corrections.) |
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: {{boolean}} Force the door closed even if blocked. | : {{boolean}} Force the door closed even if blocked. | ||
* '''health''' | * '''health''' | ||
: Door can be shot open if nonzero | : Door can be shot open if nonzero. | ||
* '''locked_sentence''' | * '''locked_sentence''' | ||
: <choices> Easy alternative | : <choices> Easy alternative to the ''locked_sound'' keyvalue. | ||
:{| | :{| | ||
! Literal Value || Description | ! Literal Value || Description | ||
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|} | |} | ||
* '''unlocked_sentence''' | * '''unlocked_sentence''' | ||
: <choices> Easy alternative | : <choices> Easy alternative to the ''unlocked_sound'' keyvalue. | ||
:{| | :{| | ||
! Literal Value || Description | ! Literal Value || Description | ||
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: <sound> Plays when the door closes. | : <sound> Plays when the door closes. | ||
* '''message''' | * '''message''' | ||
: Done on trigger | : Done on trigger. {{todo|More info here.}} | ||
* '''locked_sound''' | * '''locked_sound''' | ||
: <sound> Audio to play when the player tries to open the door and it is locked. | : <sound> Audio to play when the player tries to open the door and it is locked. |
Revision as of 12:57, 15 March 2006
- <integer> Speed that the door moves in units per second.
- wait
- <float> Time until the door returns to the closed position. A value of 0 means the door never closes.
- lip
- <integer> This is the number of units the door is from the frame in the open position.
- dmg
- <integer> Damage to deal to objects blocking the door.
- forceclosed
- <boolean> Force the door closed even if blocked.
- health
- Door can be shot open if nonzero.
- locked_sentence
- <choices> Easy alternative to the locked_sound keyvalue.
Literal Value Description 0 None 1 Gen. Access Denied 2 Security Lockout 3 Blast Door 4 Fire Door 5 Chemical Door 6 Radiation Door 7 Gen. Containment 8 Maintenance Door 9 Broken Shut Door
- unlocked_sentence
- <choices> Easy alternative to the unlocked_sound keyvalue.
Literal Value Description 0 None 1 Gen. Access Granted 2 Security Disengaged 3 Blast Door 4 Fire Door 5 Chemical Door 6 Radiation Door 7 Gen. Containment 8 Maintenance area
- loopmovesound
- <boolean>
- noise1
- <sound> Plays when the door opens.
- noise2
- <sound> Plays when the door closes.
- message
- Done on trigger. Todo: More info here.
- locked_sound
- <sound> Audio to play when the player tries to open the door and it is locked.
- unlocked_sound
- <sound> Audio to play when the door becomes unlocked.
- _minlight
- <integer> Minimum light level.