User:UnrealBhop/Sandbox: Difference between revisions
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Level Design|Extraction Point]]'''</td> | <td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Level Design|Extraction Point]]'''</td> | ||
<td style="text-align:center;"> | <td style="text-align:center;">Extraction Point is a mod i'm creating.</td></tr> | ||
<tr bgcolor=#3A3A3A> | <tr bgcolor=#3A3A3A> | ||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Programming|Programming]]'''</td> | <td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Programming|Programming]]'''</td> |
Revision as of 10:24, 13 January 2023

Personal Views | These are my personal views page. |
Extraction Point | Extraction Point is a mod i'm creating. |
Programming | A mod's C++ code defines the way its world and game rules behave. |
Scripting | Scripting can be used for adding new functionality or logic to entities. |
Modeling | Models are the detailed 3D objects that appear in the game world. |
Materials | Textures and shaders are combined in Source to create materials. |
Sounds | Quality audio adds a fourth dimension to your world. |
Particles | Effects like smoke, sparks, blood and fire are created with particles. |
Artificial Intelligence | AI controls the behavior of all but the simplest of NPC actions. |
Choreography | Direct your digital actors' performances with choreographed scenes. |
Filmmaker | Create movies inside the Source Engine. |
Tutorials | Step-by-step guides on a variety of topics. |
Technical | In-depth discussion of Source's features. |
Glossary | Explanations for terms you may encounter. |
Official Tools | Official tools made by Valve for their games. |
Third-Party Tools | Useful developer tools created by the community. |
I/O System | The I/O system is the backbone of most levels in Source-based games/mods. |