Vis Decompression Overrun: Difference between revisions

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(fixed category name, clarification)
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This error is compiling is a tell-tale sign that you have far too many leaves in your map. A leave is generally a brush. This means that you have some very sophisticated brushwork, an enormously large map or just a mixture of the two. Either way take a look back to see if you cannot break up the level or cut back on some of your leaf-use.
This error is compiling is a tell-tale sign that you have far too many visleaves in your map. A [[visleafs|visleaf]], or simply ''leaf'', is generally a brush. This means that you have some very sophisticated brushwork, an enormously large map or just a mixture of the two. Either way take a look back to see if you cannot break up the level or cut back on some of your leaf-use through the use of [[func_detail]] geometry.


[[Category: Compiler Errors]]
* This error can occur by placing a large amount of non-[[func_detail|detail]] world geometry in the [[3D Skybox]].
 
[[Category: Compile Errors]]

Revision as of 10:43, 13 March 2006

This error is compiling is a tell-tale sign that you have far too many visleaves in your map. A visleaf, or simply leaf, is generally a brush. This means that you have some very sophisticated brushwork, an enormously large map or just a mixture of the two. Either way take a look back to see if you cannot break up the level or cut back on some of your leaf-use through the use of func_detail geometry.

  • This error can occur by placing a large amount of non-detail world geometry in the 3D Skybox.