Prop vehicle airboat: Difference between revisions
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m ("Studiomodel"? Why not just "model" so people can understand?) |
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{{wrongtitle|title=prop_vehicle_airboat}} | {{wrongtitle|title=prop_vehicle_airboat}} | ||
==Entity Description== | ==Entity Description== | ||
Driveable | An airboat. (Driveable model.) | ||
==Keyvalues== | ==Keyvalues== | ||
* {{kv basedriveablevehicle}} | * {{kv basedriveablevehicle}} | ||
* '''EnableGun''' | * '''EnableGun''' | ||
: {{boolean}} Whether the airboat's gun is enabled or disabled. | : {{boolean}} Whether the airboat's gun is enabled or disabled. | ||
==Inputs== | ==Inputs== | ||
* {{i basedriveablevehicle}} | * {{i basedriveablevehicle}} | ||
Line 14: | Line 17: | ||
* '''InputStopRotorWashForces''' | * '''InputStopRotorWashForces''' | ||
: The airboat will no longer be blown around by the helicopter rotor wash. | : The airboat will no longer be blown around by the helicopter rotor wash. | ||
==Outputs== | ==Outputs== | ||
* {{o basedriveablevehicle}} | * {{o basedriveablevehicle}} | ||
[[Category:Entities]] | [[Category:Entities]] |
Revision as of 08:58, 13 March 2006
Entity Description
An airboat. (Driveable model.)
Keyvalues
- Template:Kv basedriveablevehicle
- EnableGun
- <boolean> Whether the airboat's gun is enabled or disabled.
Inputs
- Template:I basedriveablevehicle
- EnableGun <boolean>
- Enables or disables the airboat gun and associated crosshair.
- InputStartRotorWashForces
- The airboat will start to be blown around by the helicopter rotor wash.
- InputStopRotorWashForces
- The airboat will no longer be blown around by the helicopter rotor wash.