Func forcefield: Difference between revisions
		
		
		
		
		
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| m (Added confirmation of which brush entity remains visible at a distance2banana) | Thunder4ik (talk | contribs)  m (→See also: Unicodifying, replaced: See Also → See also) | ||
| Line 19: | Line 19: | ||
| {{O BaseEntity}} | {{O BaseEntity}} | ||
| == See  | == See also == | ||
| * {{ent|func_respawnroomvisualizer}} | * {{ent|func_respawnroomvisualizer}} | ||
Revision as of 05:50, 7 January 2024

 
Template:Tf2 brush Its one of the few brush entities to have team filtered collisions, alongside func_respawnroomvisualizer. All teams but the team this brush entity belongs to, are blocked by it. This entity (func_forcefield) remains visible to both teams regardless of distance.
Despite the render quirk, the entity still finds moments with its team filtered collision keyvalue, often when users edit entities of an already compiled map. Some methods involved are lump file patching or SourceMod plugins.
Keyvalues
TeamNum:

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 Deprecated. Its use is not recommended and its functionality may be compromised.
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 Deprecated. Its use is not recommended and its functionality may be compromised.
 Deprecated. Its use is not recommended and its functionality may be compromised.Please use {{Brush rendering note}} instead.
You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion.
 Note:Archived page history
Note:Archived page history Important:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.
Important:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.Inputs
- SetDamageFilter <targetname>
- Sets a filter for this entity for when it receives damage.
- EnableDamageForces
- Allows the entity to be pushed by damage done to it (usually force amount correlates with the damage done).
- DisableDamageForces
- Prevents the entity from being pushed by damage done to it.
Todo: move/mention at proper place
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
























