RAD: Difference between revisions
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'''RAD''' is a collective name for the lighting compilers for multiple engines' map formats. The name comes from {{w|radiosity (computer graphics)|radiosity lighting}}; see [[RAD (technical)]] for more information. | |||
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! Engine !! Original official compiler(s) !! Modern third-party compilers | |||
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| {{quake2|4}} || [[QRAD2]] || [https://gamebanana.com/tools/6493 ArghRad]<br>[https://github.com/qbism/q2tools-220 4RAD (Q2Tools-220)]<br>[http://ericwa.github.io/ericw-tools/ LIGHT (ericw-tools)] | |||
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| {{goldsrc|4}} || [[QRAD]] || [[HLRAD]] ([[ZHLT]], [[VHLT]], and derivatives)<br>[http://ericwa.github.io/ericw-tools/ LIGHT (ericw-tools)] (experimental) | |||
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| {{src|4}} || [[VRAD]] || N/A | |||
|- | |||
| {{src2|4}} || [[VRAD2]] and [[VRAD3]] || N/A | |||
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Revision as of 10:05, 31 July 2023
This is a disambiguation page, a list of pages that otherwise might share the same title.
If an article link referred you to this title, you might want to go back and fix it to point directly to the intended page.
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RAD is a collective name for the lighting compilers for multiple engines' map formats. The name comes from radiosity lighting; see RAD (technical) for more information.
Engine | Original official compiler(s) | Modern third-party compilers |
---|---|---|
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QRAD2 | ArghRad 4RAD (Q2Tools-220) LIGHT (ericw-tools) |
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QRAD | HLRAD (ZHLT, VHLT, and derivatives) LIGHT (ericw-tools) (experimental) |
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VRAD | N/A |
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VRAD2 and VRAD3 | N/A |