RAD: Difference between revisions

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m (Change redirect to RAD as a concept)
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#REDIRECT [[RAD (technical)]]
{{disambig}}
'''RAD''' is a collective name for the lighting compilers for multiple engines' map formats. The name comes from {{w|radiosity (computer graphics)|radiosity lighting}}; see [[RAD (technical)]] for more information.
 
{| class="wikitable"
|-
! Engine !! Original official compiler(s) !! Modern third-party compilers
|-
| {{quake2|4}} || [[QRAD2]] || [https://gamebanana.com/tools/6493 ArghRad]<br>[https://github.com/qbism/q2tools-220 4RAD (Q2Tools-220)]<br>[http://ericwa.github.io/ericw-tools/ LIGHT (ericw-tools)]
|-
| {{goldsrc|4}} || [[QRAD]] || [[HLRAD]] ([[ZHLT]], [[VHLT]], and derivatives)<br>[http://ericwa.github.io/ericw-tools/ LIGHT (ericw-tools)] (experimental)
|-
| {{src|4}} || [[VRAD]] || N/A
|-
| {{src2|4}} || [[VRAD2]] and [[VRAD3]] || N/A
|}

Revision as of 10:05, 31 July 2023

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This is a disambiguation page, a list of pages that otherwise might share the same title.
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RAD is a collective name for the lighting compilers for multiple engines' map formats. The name comes from Wikipedia icon radiosity lighting; see RAD (technical) for more information.

Engine Original official compiler(s) Modern third-party compilers
Quake II Quake II QRAD2 ArghRad
4RAD (Q2Tools-220)
LIGHT (ericw-tools)
GoldSrc GoldSrc QRAD HLRAD (ZHLT, VHLT, and derivatives)
LIGHT (ericw-tools) (experimental)
Source Source VRAD N/A
Source 2 Source 2 VRAD2 and VRAD3 N/A