Template:VMT UVtransform/doc: Difference between revisions

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==Examples==
==Examples==
{{MdCode|<nowiki>{{VMT UVtransform}}</nowiki>}}
{{MdCode|oneclick|<nowiki>{{VMT UVtransform}}</nowiki>}}
{{Documentation/PreviewBlock|{{VMT UVtransform}}}}
{{Documentation/PreviewBlock|{{VMT UVtransform}}}}



Revision as of 05:24, 10 December 2022

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Examples

{{VMT UVtransform}}

The default position is center .5 .5 scale 1 1 rotate 0 translate 0 0.
  1. center defines the point of rotation. Only useful if rotate is being used.
  2. scale fits the texture into the material the given number of times. 2 1 is a 50% scale in the horizontal X axis while the vertical Y axis is still at original scale.
  3. rotate rotates the texture counter-clockwise in degrees. Accepts any number, including negatives.
  4. translate shifts the texture by the given numbers. .5 will shift it half-way. 1 will shift it once completely over, which is the same as not moving it at all.
Note.pngNote:All values must be included!
Icon-Bug.pngBug:Scaling the texture may cause odd issues where the Texture Lock tool in Hammer will not actually lock the texture in place.  [todo tested in ?]
Icon-Bug.pngBug:Rotating textures applied on brushes will rotate around the map origin (confirm: Orangebox engine only?). A fix for this is to change the center position in the VMT to the brush's origin.  [todo tested in ?]