Func block charge: Difference between revisions

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(-added unfinished class hierarchy)
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{{lang|title=func_block_charge}}
{{CDA|{{TODO|figure out the class name}}|CFuncBrush|CBaseEntity}}
{{CDA|{{TODO|figure out the class name}}|CFuncBrush|CBaseEntity}}
{{l4d2 brush|func_block_charge}} It forbids an AI Charger to charge when obscuring LOS with targeted player. AI Chargers however will still run and punch at targets.  
{{entity|asw_camera_control|type=e2|game=Left 4 Dead 2}} It forbids an AI Charger to charge when obscuring LOS with targeted player. AI Chargers however will still run and punch at targets.  


{{warning|[[AABB]] is used for LOS obscuring, so clipping or rotating brushes does not change a brush's size as one expects.}}
{{warning|[[AABB]] is used for LOS obscuring, so clipping or rotating brushes does not change a brush's size as one expects.}}

Revision as of 09:22, 24 January 2023

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C++ Class hierarchy
[[
Todo: figure out the class name
]]
CFuncBrush
CBaseEntity

Template:Entity It forbids an AI Charger to charge when obscuring LOS with targeted player. AI Chargers however will still run and punch at targets.

Warning.pngWarning:AABB is used for LOS obscuring, so clipping or rotating brushes does not change a brush's size as one expects.
PlacementTip.gifPlacement Tip:See through fences, bridges where charger could try charging over a gap diagonally to you

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

FGD Enhancement

Open steamapps\common\Left 4 Dead 2\bin\left4dead2.fgd and replace the func_block_charge section.

@SolidClass base(Targetname) = func_block_charge : "AI Chargers will not charge through this brush. (Based on AABB!)"
[
	Solidity(integer) readonly : "Solidity" : 1 : "Should be always never solid"
]