Struct: Difference between revisions
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A '''struct''' is identical to a [[:Category:Classes|class]], except that its members are public by default. It exists in C++ largely for the purpose of backwards compatibility with C. | A '''struct''' is identical to a [[:Category:Classes|class]], except that its members are public by default. It exists in C++ largely for the purpose of backwards compatibility with C. | ||
Valve typically use structs to pass conceptual groups of variables between functions. This is advantageous because a struct (or a indeed class - there is little between the two) can be extended or modified later without breaking the existing calls or declarations of any code that uses it. | Valve typically use structs to pass conceptual groups of variables between functions. This is advantageous because a struct (or a indeed class - there is little between the two) can be extended or modified later without breaking the existing calls or declarations of any code that uses it. | ||
==See also== | |||
{{w|struct (C programming language)}} | |||
[[Category:Programming]] | [[Category:Programming]] | ||
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 17:06, 1 October 2023
A struct is identical to a class, except that its members are public by default. It exists in C++ largely for the purpose of backwards compatibility with C.
Valve typically use structs to pass conceptual groups of variables between functions. This is advantageous because a struct (or a indeed class - there is little between the two) can be extended or modified later without breaking the existing calls or declarations of any code that uses it.