Compiling under VS2003: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
Thunder4ik (talk | contribs) m (→top: clean up, added underlinked tag) |
||
Line 1: | Line 1: | ||
{{Underlinked|date=January 2024}} | |||
{{lang|Compiling under VS2003}} | {{lang|Compiling under VS2003}} | ||
{{toc-right}} | {{toc-right}} |
Revision as of 00:55, 6 January 2024

This article needs more
links to other articles to help
integrate it into the encyclopedia. Please help improve this article by adding links
that are relevant to the context within the existing text.
January 2024



January 2024
Introduction
The following is a general guide to getting HL2 compiling under VS 2003.
Compiling
- Open Microsoft Visual Studio .NET 2003.
- Choose Open Project from the File menu.
- Navigate to the directory where you installed the source code. In our example, it would be C:\MyMod\Src.
- Open the game_sdk.sln file.
- Choose Rebuild Solution from the Build menu.
- Wait for the source code to build. You should now have two DLLs in your C:\Steam\SteamApps\SourceMods\MyMod\bin folder (depending on where your Steam is installed and what name you entered for your mod in the Create a Mod dialog). One is called client.dll and the other is called server.dll.