Perfect Dark Source: trigger zone: Difference between revisions
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m (Amicdict moved page Perfect Dark Source: trigger zone to Perfect Dark Source: trigger zone/en: Move english page to subpage to prepare for use of {{MultiPage}}.) |
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Revision as of 07:06, 22 April 2023
Entity description
A brush entity that defines a hill for the game mode King of the Hill. As a brush entity, the entity is limited to a convex brush shape (which can be a single brush or several grouped).
Texture the ethereal walls with the material \materials\pdark\game\zone.vtf. Place the hill walls at least one unit away from walls.
The trigger_zone like to have 128 unit factor scale in each direction. The ground texture must be NoDraw and the top face texture must be NoDraw.
You can add some brush with NoDraw to custom effect area of the Hill; you just have to select all of them and set them to trigger_zone.
Here is the best way to set it: