Trigger soundscape: Difference between revisions
Jump to navigation
Jump to search
(-added class hierarchy, cleanup) |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{CD|CTriggerSoundscape|file1=soundscape.cpp}} | {{CD|CTriggerSoundscape|file1=soundscape.cpp}} | ||
{{ | {{entity|trigger_soundscape|type=e2}} It automatically triggers an {{ent|env_soundscape_triggerable}} whenever a player is inside its volume and not triggering any other soundscape entities. | ||
== Keyvalues == | == Keyvalues == | ||
{{KV|Soundscape|intn=soundscape|targetname|The {{ent|env_soundscape_triggerable}} that this brush triggers. {{confusion|Not to be confused with the actual soundscape that the <tt>env_soundscape_triggerable</tt> then calls.}}}} | {{KV|Soundscape|intn=soundscape|targetname|The {{ent|env_soundscape_triggerable}} that this brush triggers. {{confusion|Not to be confused with the actual soundscape that the <tt>env_soundscape_triggerable</tt> then calls.}}}} |
Revision as of 08:33, 24 January 2023
![]() |
---|
CTriggerSoundscape |
![]() |
Template:Entity It automatically triggers an env_soundscape_triggerable whenever a player is inside its volume and not triggering any other soundscape entities.
Keyvalues
- Soundscape (soundscape) <targetname>
- The env_soundscape_triggerable that this brush triggers.
Risk of Confusion:Not to be confused with the actual soundscape that the env_soundscape_triggerable then calls.