Func nav stairs toggle: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(-removed irrelevant stuff)
mNo edit summary
Line 1: Line 1:
{{l4d brush|func_nav_stairs_toggle}} It will add or remove the 'STAIRS' attribute from all [[Navigation Meshes|nav areas]] that overlap the brush.
{{lang|title=func_nav_stairs_toggle}}
{{entity|func_nav_stairs_toggle|type=e2|game=Portal2}} It will add or remove the 'STAIRS' attribute from all [[Navigation Meshes|nav areas]] that overlap the brush.


== Keyvalues ==
== Keyvalues ==

Revision as of 09:53, 24 January 2023

English (en)Translate (Translate)

Template:Entity It will add or remove the 'STAIRS' attribute from all nav areas that overlap the brush.

Keyvalues

Initial Setting ([todo internal name (i)]) <choices>
  • 0 : Leave Default Value
  • 1 : Add Attribute
  • -1 : Remove Attribute
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

AddStairsAttribute
Adds the STAIRS attribute to overlapping nav areas
RemoveStairsAttribute
Removes the STAIRS attribute from overlapping nav areas