Info no dynamic shadow: Difference between revisions

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{{Point ent|info_no_dynamic_shadow|internal=1}}  
{{entity|info_no_dynamic_shadow|type=e1}}


It is used to mark surfaces that shouldn't receive [[Lighting#Dynamic_shadows|dynamic shadows]]. Useful to apply to walls and floors where shadows are drawn improperly, giving away the location of enemies.
It is used to mark surfaces that shouldn't receive [[Lighting#Dynamic_shadows|dynamic shadows]]. Useful to apply to walls and floors where shadows are drawn improperly, giving away the location of enemies.
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== Keyvalues ==
== Keyvalues ==
{{KV|Brush faces|intn=sides|sidelist|List of brush sides that shouldn't receive dynamic shadows.}}
{{KV|Brush faces|intn=sides|sidelist|List of brush sides that shouldn't receive dynamic shadows.}}
== See Also ==
[[shadow_control]]


[[Category:Lighting]]
[[Category:Lighting]]

Revision as of 11:03, 20 May 2023

Template:Entity

It is used to mark surfaces that shouldn't receive dynamic shadows. Useful to apply to walls and floors where shadows are drawn improperly, giving away the location of enemies.

Icon-Bug.pngBug:This entire entity class is a hack to mask shadows appearing on the wrong side of walls.  [todo tested in ?]

Template:Intent

Keyvalues

Brush faces (sides) <sidelist>
List of brush sides that shouldn't receive dynamic shadows.

See Also

shadow_control