Point deathfall camera: Difference between revisions
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{{CD|CDeathFallCamera}} | |||
{{l4d series point|point_deathfall_camera}} It is a camera entity that players falling to their deaths look through. | {{l4d series point|point_deathfall_camera}} It is a camera entity that players falling to their deaths look through. | ||
Revision as of 14:47, 12 November 2022
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CDeathFallCamera |
Template:L4d series point It is a camera entity that players falling to their deaths look through.
Keyvalues
- Field of view (fov) <float>
- Player FOV
- Seconds to reach FOV target (fov_rate) <float>
- Amount of time it should take to reach the specified FOV
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.