Func playerghostinfected clip: Difference between revisions

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{{CD|CFuncPlayerGhostInfectedClip}}
{{l4d2 brush|func_playerghostinfected_clip}} It is a simple [[clip brush]] that blocks player ghost infected movement.
{{l4d2 brush|func_playerghostinfected_clip}} It is a simple [[clip brush]] that blocks player ghost infected movement.



Revision as of 07:34, 6 November 2022

C++ Class hierarchy
CFuncPlayerGhostInfectedClip
CFuncBrush
CBaseEntity

Template:L4d2 brush It is a simple clip brush that blocks player ghost infected movement.

Keyvalues

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

See Also