Func playerghostinfected clip: Difference between revisions
Jump to navigation
Jump to search
(-added see also, concise page) |
(-added class hierarchy) |
||
Line 1: | Line 1: | ||
{{CD|CFuncPlayerGhostInfectedClip}} | |||
{{l4d2 brush|func_playerghostinfected_clip}} It is a simple [[clip brush]] that blocks player ghost infected movement. | {{l4d2 brush|func_playerghostinfected_clip}} It is a simple [[clip brush]] that blocks player ghost infected movement. | ||
Revision as of 07:34, 6 November 2022
![]() |
---|
CFuncPlayerGhostInfectedClip |
Template:L4d2 brush It is a simple clip brush that blocks player ghost infected movement.
Keyvalues
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.