Prop health cabinet: Difference between revisions
Jump to navigation
Jump to search
(-concise page by-removing all the junk nobody will use with this entity and thing to confirm) |
(-added class hierarchy) |
||
Line 1: | Line 1: | ||
{{CD|CPropHealthCabinet}} | |||
{{l4d series point|prop_health_cabinet}} It is a cabinet containing first aid kits and pain pills. The decision between first aid kits and pain pills cannot be set via entity properties, the AI Director will change the contents of the cabinet depending on how the players are doing. If the cabinet itself is placed over a navigation mesh marked as ''CHECKPOINT'' or ''FINALE'' it will spawn first aid kits instead of pills. | {{l4d series point|prop_health_cabinet}} It is a cabinet containing first aid kits and pain pills. The decision between first aid kits and pain pills cannot be set via entity properties, the AI Director will change the contents of the cabinet depending on how the players are doing. If the cabinet itself is placed over a navigation mesh marked as ''CHECKPOINT'' or ''FINALE'' it will spawn first aid kits instead of pills. | ||
Revision as of 15:08, 12 November 2022
![]() |
---|
CPropHealthCabinet |
Template:L4d series point It is a cabinet containing first aid kits and pain pills. The decision between first aid kits and pain pills cannot be set via entity properties, the AI Director will change the contents of the cabinet depending on how the players are doing. If the cabinet itself is placed over a navigation mesh marked as CHECKPOINT or FINALE it will spawn first aid kits instead of pills.
Keyvalues
- Number of pain pills (HealthCount) <integer>
- Number of pain pills/first aid kits inside (1-4)
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities