This article's documentation is for anything that uses the Source engine. Click here for more information.

Game gib manager: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (updated template usage.)
m ({{this is a}})
Line 1: Line 1:
{{lang|Game gib manager}}
{{lang|Game gib manager}}
{{base point ep1|game_gib_manager}} It manages gibs on server and client. {{map_properties}}
{{this is a|name=game_gib_manager|e0|since=Half-Life 2: Episode One}} It manages gibs on server and client. {{map_properties}}


==Keyvalues==
==Keyvalues==

Revision as of 15:06, 6 December 2023

English (en)Translate (Translate)

game_gib_manager is an e0 available in all Source Source games since Half-Life 2: Episode One Half-Life 2: Episode One. It manages gibs on server and client. Template:Map properties

Keyvalues

Max Gib Count (maxpieces) <integer>
Sets the max number of gib that can be spawned at a time. (-1=no limit)
Max Gib Count On DX8 (maxpiecesdx8) <integer>
Sets the max number of gib that can be spawned at a time under DX8. (-1=use Max Gib Count setting)
Allow New Gibs To Spawn (allownewgibs) <boolean>
If true, when the max gib count is reached, oldest gibs are removed as new gibs spawn. If false, new gibs will not be spawned once the gib limit is reached.


Inputs

SetMaxPieces <integerRedirectInput/integer>
Set the max gib count.
SetMaxPiecesDX8 <integerRedirectInput/integer>
Set the max gib count under DX8.


Outputs