Tf logic cp timer: Difference between revisions
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Kestrelguy (talk | contribs) m (updated keyvalues based off of a recent update.) |
m (confirmed degrootkeep thing) |
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{{lang|Tf logic cp timer}} | {{lang|Tf logic cp timer}} | ||
{{tf2 point|tf_logic_cp_timer}} It runs a timeout timer for a [[team_control_point|control point]] and adds itself to the HUD for that point. | {{tf2 point|tf_logic_cp_timer}} It runs a timeout timer for a [[team_control_point|control point]] and adds itself to the HUD for that point. This the entity used for DeGroot Keep's final point. | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 06:06, 23 May 2023


tf_logic_cp_timer
is a point entity available in Team Fortress 2. It runs a timeout timer for a control point and adds itself to the HUD for that point. This the entity used for DeGroot Keep's final point.
Keyvalues
TeamNum:
- Initial Team (TeamNum) <choices>
- Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator/Halloween Souls
- 2: RED
- 3: BLU/Robots
- 5: Halloween Bosses (only in
) !FGD
- Timer length (in seconds) ([todo internal name (i)]) <integer>
- How long the timer should be, in seconds.
Inputs
Outputs
- OnCountdownStart
- The countdown has begun, since the control point is now available for capture.
- OnCountdownEnd
- The time has counted down and the capture point is no longer eligible for overtime.