Env sky: Difference between revisions
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QuackCocaine (talk | contribs) (Created page with "256px|thumb|right|The env_sky entity {{Source2 point multi|env_sky|game1 = SteamVR Home|game2 = Half-Life: Alyx}} Entity that controls the skies texture a...") |
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{{KV Source 2 Targetname}} | {{KV Source 2 Targetname}} | ||
{{KV Source 2 Hierarchy}} | |||
{{KV Source 2 Transform}} | {{KV Source 2 Transform}} |
Revision as of 19:11, 4 September 2022
Template:Source2 point multi Entity that controls the skies texture as well as its fog.
Keyvalues
- Sky Material (skyname) ([todo internal name (i)]) <resource:material>
- Fog Type (fog_type) ([todo internal name (i)]) <choices>
Value Description 0
None 1
Distance Based 2
Angular
Source 2 Targetname:
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Entity Scripts (vscripts) <scriptlist>
- Space delimited list of VScript files (without file extension) that are executed after all entities have spawned. The scripts are all executed in the same script scope, later ones overwriting any identical variables and functions.
- Create Client-Only Entity (clientSideEntity) <choices>
-
- 0: No
- 1: Yes
Source 2 Hierarchy:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent.
- Parent Model Bone/Attachment Name (parentAttachmentName) <string>
- The name of the bone or attachment to attach to on the entity's parent in the movement hierarchy. Use !bonemerge to use bone-merge style attachment.
- Model Attachment position offset (local.origin) <coordinates>
- Offset in the local space of the parent model's attachment/bone to use in hierarchy. Not used if you are not using parent attachment.
- Model Attachment angular offset (local.angles) <angles>
- Angular offset in the local space of the parent model's attachment/bone to use in hierarchy. Not used if you are not using parent attachment.
- Model Attachment scale (local.scales) <vector>
- Scale in the local space of the parent model's attachment/bone to use in hierarchy. Not used if you are not using parent attachment.
- Use Model Attachment Offset (useLocalOffset) <boolean>
- Whether to respect the specified local offset when doing the initial hierarchical attachment to its parent.
Source 2 Transform:
- Origin (origin) <coordinates>
- The world space origin of the entity.
- Angles (angles) <angles>
- The pitch, yaw, roll orientation of the entity.
- Scale (scales) <vector>
- The x, y, z scales of the entity. Not all entities can use this.
- Transform Locked (transformLocked) <boolean>
- Lock the transform at its current value, preventing the transform of the node from being modified. Only applies within Hammer.
- Force Hidden (force_hidden) <boolean>
- Visually hides the entity from the viewports. The Outliner pane will still list hidden entities.
- Editor Only (editorOnly) <boolean>
- Entity is only displayed in Hammer and will not appear in game.