Liblist.gam: Difference between revisions
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SirYodaJedi (talk | contribs) (mark as stub, fill out more info) |
SirYodaJedi (talk | contribs) m (move cats to bottom; change Goldsource to GoldSrc) |
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{{lang|The liblist.gam File Structure|title=The <code>liblist.gam</code> File Structure}}{{goldsource topicon}} | {{lang|The liblist.gam File Structure|title=The <code>liblist.gam</code> File Structure}}{{goldsource topicon}} | ||
{{stub|Several items have no description. Several other items can be found in vanilla LIBLIST.GAMs, such as url_info, url_dl, version, size, and hlversion; do these do anything (or did they on WON)?}} | {{stub|Several items have no description. Several other items can be found in vanilla LIBLIST.GAMs, such as url_info, url_dl, version, size, and hlversion; do these do anything (or did they on WON)?}} | ||
game "string" | game "string" | ||
icon "string" | icon "string" | ||
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:Show option to enable detail textures in video settings menu. | :Show option to enable detail textures in video settings menu. | ||
:This option will be greyed out if the client GPU does not report support for <code>GL_ARB_multitexture</code>. | :This option will be greyed out if the client GPU does not report support for <code>GL_ARB_multitexture</code>. | ||
[[Category:Modding]][[Category:File formats]][[Category:GoldSrc]] | |||
Revision as of 11:20, 31 July 2022
game "string" icon "string" developer "string" developer_url "string" manual "string" gamedll "string" gamedll_linux "string" gamedll_osx "string" secure "<boolean>" svonly "<boolean>" cldll "<boolean>" type "..." startmap "<map>" trainmap "<map>" mpentity "<ent>" mpfilter "string" fallback_dir "string" fallback_maps "<boolean>" nomodels "<boolean>" nohimodels "<boolean>" detailed_textures "<boolean>"
game- The string specified under
gameappears as the title for the window when the mod is running; it is also used in My Games List.
icon- Relative path to 16×16 24-bit
.tgafile.
developer
developer_url
manual- Relative path to digial game manual.
gamedll- This keyvalue refers to the game DLL file relative to the mod's root folder. Path separators should be
\.
gamedll_linux- This keyvalue refers to the game SO file relative to the mod's root folder. Path separators should be
/.
gamedll_osx- This keyvalue refers to the game DYLIB file relative to the mod's root folder. Path separators should be
/.
secure- Allow VAC secure server.
svonly- Is this a server only mod?
type- This keyvalue is either
singleplayer_only,multiplayer_only, or omitted.
startmap- Which map to load upon starting a new game.
trainmap- Which map to load upon selecting training course.
mpfilter- Do not show maps with names containing this string in Create Server dialogue.
fallback_dir- This keyvalue specifies a mod directory (i.e.,
cstrike,NS, etc.…) for the filesystem to mount. This will only mount mods installed tosteamapps\common\half-life\and Half-Life itself.
fallback_maps- Used by GameUI to determine whether maps should be loaded from the
"GAME_FALLBACK"search path ID. Defaults to true. - If the game is "Half-Life", all search paths are checked for maps.
- Otherwise, GameUI will load maps from the
"GAME"path ID as well as"GAMEDOWNLOAD". If this setting is not false, the fallback path ID is also checked.
nomodels- Unknown function.
nohimodels- Show option to enable HD models in video settings menu.
detailed_textures- Show option to enable detail textures in video settings menu.
- This option will be greyed out if the client GPU does not report support for
GL_ARB_multitexture.