Creating Portal turrets: Difference between revisions
		
		
		
		
		
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Note:Under Flags, check Disabled if you don't want it to be active right away.
		
	
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{{back|Portal Level Creation}}  | {{back|Portal Level Creation}}  | ||
{{portal}} Rocket/bullet turrets are very easy to add to your Portal map.  | {{portal}} Rocket/bullet turrets are very easy to add to your Portal map.  | ||
== Bullet (floor) turrets ==  | == Bullet (floor) turrets ==  | ||
[[Image:AP Turret.jpg|right|120px|Aperture Science floor turret]]  | |||
# Select the entity tool (Shift + E) and in the dropdown menu select <code>[[npc_portal_turret_floor]]</code>.  | # Select the entity tool (Shift + E) and in the dropdown menu select <code>[[npc_portal_turret_floor]]</code>.  | ||
# Then place it where you would like it on the map and rotate it so it's facing the correct direction.  | # Then place it where you would like it on the map and rotate it so it's facing the correct direction.  | ||
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Additionally, you can create a box around your turret to prevent it from being knocked down.  | Additionally, you can create a box around your turret to prevent it from being knocked down.  | ||
{{clr}}  | |||
== Rocket turrets ==  | == Rocket turrets ==  | ||
[[Image:Rocket_turret.jpg|right|120px|Aperture Science Rocket Turret]]  | [[Image:Rocket_turret.jpg|right|120px|Aperture Science Rocket Turret]]  | ||
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{{note|Under ''Flags'', check '''Disabled''' if you don't want it to be active right away.}}  | {{note|Under ''Flags'', check '''Disabled''' if you don't want it to be active right away.}}  | ||
{{todo|Explain how to carve hole in ground for turret to recede into when disabled}}  | {{todo|Explain how to carve hole in ground for turret to recede into when disabled}}  | ||
{{clr}}  | |||
== See Also ==  | == See Also ==  | ||
* [[Portal Level Creation]]  | * [[Portal Level Creation]]  | ||
Revision as of 23:41, 15 June 2022
 Rocket/bullet turrets are very easy to add to your Portal map.
Bullet (floor) turrets
- Select the entity tool (Shift + E) and in the dropdown menu select 
npc_portal_turret_floor. - Then place it where you would like it on the map and rotate it so it's facing the correct direction.
 - Right-click on it and go to Properties.
 
- Set Damage pushes player to Yes if you want the player pushed back by the turret.
 - Under Flags, check Autostart and Fast retire. This will cause your turret to automatically start and retire fast (like the ones in Portal).
 
Additionally, you can create a box around your turret to prevent it from being knocked down.
Rocket turrets
- Select the entity tool (Shift + E) and in the dropdown menu select 
npc_rocket_turret. - Then place it where you would like it on the map and rotate it so it's facing the correct direction.
 
Todo: Explain how to carve hole in ground for turret to recede into when disabled