Talk:Func detail: Difference between revisions
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How many detail brushes would be considered | How many detail brushes would be considered too much to use in a single map. [[User:Cubedude|Cubedude]] 12:48, 7 Mar 2006 (PST) | ||
:That depends on how you place them. Func_details does avoid cutting up visleaves, increasing performance, but if misused for larger things like walls, it also makes the area visible larger, decreasing performance. Many maps has a lot of func_details, but just make sure that you only use func_details for small or complicated brushwork. --[[User:Andreasen|Andreasen]] 12:59, 7 Mar 2006 (PST) |
Revision as of 13:59, 7 March 2006
How many detail brushes would be considered too much to use in a single map. Cubedude 12:48, 7 Mar 2006 (PST)
- That depends on how you place them. Func_details does avoid cutting up visleaves, increasing performance, but if misused for larger things like walls, it also makes the area visible larger, decreasing performance. Many maps has a lot of func_details, but just make sure that you only use func_details for small or complicated brushwork. --Andreasen 12:59, 7 Mar 2006 (PST)