PVS: Difference between revisions

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(Rephrased and added a dispute.)
m (Explained a little better.)
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This acronym is somewhat disputed. It may stand for "Potential Visibility Set", or "Potentially Visible Set" or something similar.
This acronym is somewhat disputed. It may stand for "Potential Visibility Set", or "Potentially Visible Set" or something similar.


The PVS controls what geometry is potentially visible to the player at any given point. Instead of having the game engine always render the geometry of the entire map, it will only render geometry according to the PVS, greatly contributing to performance.
The PVS controls what geometry the game engine should render at any given point, based on what geometry is potentially visible to the player at that point. Instead of having the game engine always render the geometry of the entire map, it will only render geometry according to the PVS, greatly contributing to performance.


The visibility set is created when a map is compiled with [[Vvis|vvis.exe]].
The visibility set is created when a map is compiled with [[Vvis|vvis.exe]].

Revision as of 12:44, 7 March 2006

This acronym is somewhat disputed. It may stand for "Potential Visibility Set", or "Potentially Visible Set" or something similar.

The PVS controls what geometry the game engine should render at any given point, based on what geometry is potentially visible to the player at that point. Instead of having the game engine always render the geometry of the entire map, it will only render geometry according to the PVS, greatly contributing to performance.

The visibility set is created when a map is compiled with vvis.exe.


See Also