PVS: Difference between revisions

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(Rephrased and added a dispute.)
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When a map is compiled with [[Vvis|vvis.exe]], a "visibility set" is created that controls what geometry is potentially visible at any given point when the map is loaded in the game engine. This set is called the <i>potentially visible set</i>, or <i>PVS</i>, and directly contributes to game performance.
 
This acronym is somewhat disputed. It may stand for "Potential Visibility Set", or "Potentially Visible Set" or something similar.
 
The PVS controls what geometry is potentially visible to the player at any given point. Instead of having the game engine always render the geometry of the entire map, it will only render geometry according to the PVS, greatly contributing to performance.
 
The visibility set is created when a map is compiled with [[Vvis|vvis.exe]].
 


== See Also ==
== See Also ==


[[Controlling Geometry Visibility and Compile Times]]
*[[Controlling Geometry Visibility and Compile Times]]


[[Category:Glossary]]
[[Category:Glossary]]

Revision as of 12:33, 7 March 2006

This acronym is somewhat disputed. It may stand for "Potential Visibility Set", or "Potentially Visible Set" or something similar.

The PVS controls what geometry is potentially visible to the player at any given point. Instead of having the game engine always render the geometry of the entire map, it will only render geometry according to the PVS, greatly contributing to performance.

The visibility set is created when a map is compiled with vvis.exe.


See Also